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I need some information about the way TTW handles music in DC

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NeptuneUK
Posts: 9
Joined: Wed Feb 05, 2014 4:14 am

I need some information about the way TTW handles music in DC

Post by NeptuneUK » Tue Feb 18, 2014 7:44 pm

I'm currently working on creating my own soundtrack for Fallout:


http://www.nexusmods.com/newvegas/mods/54916/?


And I want the music to work in TTW too. My limited knowledge on such matters leads me to believe that there are certain music markers all over DC to play explore, public and dungeon music etc. And the battle music is pulled from the existing new vegas set.


Seeing as there are only 5 dungeon tracks and 7 explore tracks in the vanilla fallout 3 game, adding any extra tracks will have no effect on the music in game, right? Is there any way to expand the number of track variety in DC without adding extra music markers manually? If not, is this as difficult and as time consuming as I think it is?


Or am I wrong about everything here?



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Open the GECK and start

Post by TrickyVein » Tue Feb 18, 2014 8:00 pm

Open the GECK and start poking around. 



NeptuneUK
Posts: 9
Joined: Wed Feb 05, 2014 4:14 am

I have no idea what I'm doing

Post by NeptuneUK » Tue Feb 18, 2014 9:28 pm

I have no idea what I'm doing in the GECK at the moment, and Im finding relevant information difficult to come by.


Maybe adding files to outer and middle to the explore and dungeon sets might help, but I don't know how this works or if the outer and inner thingamajig boundries or whatever have to be set manually.


 


Edit : I have a feeling that this might work! :)



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

http://wiki.tesnexus.com

Post by rickerhk » Wed Feb 19, 2014 3:21 am

http://wiki.tesnexus.com/index.php/Fallout_New_Vegas_Music


 



NeptuneUK
Posts: 9
Joined: Wed Feb 05, 2014 4:14 am

After reading that article

Post by NeptuneUK » Wed Feb 19, 2014 4:39 am

I have already used the existing TTW music sets to expand the existing music, so I have a different public track playing at night for example so I have effectively doubled the track count there. I am experimenting with adding more exploration tracks in the same way and adding more based on proximity to the music marker. I am yet to find out whether this causes too much of a rapid music change during normal gameplay.


 


After reading that article thoroughly, I have a much better understanding of what I'm doing.


As far as I'm aware, I should be able to change the TTW dungeon set type from location set to dungeon and hence get dynamic music like in Mohave locations.



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