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Fallout UK - FUK

General mod discussion and requests.
Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

retlaw83 wrote:

Post by Greslin » Thu Mar 06, 2014 11:57 pm

[quote=retlaw83]


do not have an explanation for how the first generations of them came to be


[/quote]


Of course there was an explanation.  The inhabitants of Vault 87 were forcibly exposed to it on orders of Vault Tec, then spent the time since the Great War kidnapping and converting people.  At the time of FO3, they've run out of FEV and are searching the CW for a new supply.


Note that I'm not defending this as a particularly good story.  It's not.  But it was there. 


I agree though that Bethesda could have worked a bit harder to come up with good, original antagonists in FO3.  The Enclave was a big plot step forward in FO2 from FO1, and FO1 was all about super mutants.  Bethesda was far too conservative with extending the Fallout mythos.. I sincerely hope they do more to expand it in the next game.


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

I would prefer a Fallout

Post by rockitten » Fri Mar 07, 2014 7:09 pm

I would prefer a Fallout Canada:


1. Of coz we will have Giant/mutated beaver and maple trees with toxic syrups


2. Many Ghouls (especially those from Quebec) who speak French are more likely to get killed as the yanks thought they are feral (coz they can't speak English......). Probably that's why we never see any Canadian in FO so far......


3. Many place were not destroyed by Chinese nuke (they haven't update the target list in time) but by the war with US and/or the civil unrest after the annexation. And the hostility continues....


4. More different item like wines, donut, cookies, pancake, tea time (feel free to add any UK and French stuff in the list) and of coz, Ice hockey gears (as armor and weapons)


5. A cold, frozen environment create a new lever of difficulty in survival: not just radiation, just the temperature is lethal. Not to mention walking on thin ice and the milky fog, which the sky and the snowy ground looks so similar that you can easily got fall off from cliff.....


6. That will be a good reason why the lone wander/courier ends up in Canada: the great plain region are suffering from radioactive dust storm, the only by-pass is to go through Canada.....


7. Some sort of continuity with other fallout: The great Khan may ended up there, the BOS has a chapter in Chicago (which is just nest to Canada), even Legion remnants may ended up there too...


8. Skiing and dog sled will be the main mod of transportation (and pack brahmin),



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

That sounds REALLY cool!

Post by charwo » Fri Mar 07, 2014 10:21 pm

That sounds REALLY cool!


Kinda reminds my of the Librarian where you end up in upstate New York....


....which is stunning with green mods. I've not seen it otherwise....



DatFaceSoldier
Posts: 19
Joined: Tue Feb 04, 2014 6:16 pm

as much as I like the idea,

Post by DatFaceSoldier » Wed Mar 12, 2014 8:10 pm

as much as I like the idea, this isnt a thread about what you'd prefer its about Fallout UK and ideas for that. 



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

@Dat - what ideas have you

Post by KeltecRFB » Wed Mar 12, 2014 8:37 pm

@Dat - what ideas have you considered either from above or what you are thinking?


"Si vis pacem, para bellum!"

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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

DatFaceSoldier wrote:

Post by LT Albrecht » Wed Mar 12, 2014 10:16 pm

[quote=DatFaceSoldier]


 


"This would be a huge project for a new modder. I'd recommend making small mods in New Vegas if you're serious about this." 


I mentioned in the initial article me and my 3 other co-modders have a fairly decent amount of experience, starting from Oblivion to Fallout 3, New Vegas and Skyrim. I do still understand the size of such an undertaking and would probably still require help. I myself am studying 3D modelling and Animation at university which should give me a set of skills in terms of modelling, while others are experienced programmers in C# and C++.


"I'm from the UK and find this acronym offensive."


I'm from the UK and I find this acronym hilarious.


[/quote]


I'm from the UK and I find this project overly ambitious. C and C++ aren't much use w/ regards to gamebryo, all the in-game scripts are in their own proprietary language that's rather different to any C derivative.


Considering the success/failure of some mods of this scale (and the resources they've had to work based on) a UK-derived Fallout would be hard. Fallout is heavily rooted in 50's Americana and it's left deliberately ambiguous as to whether the rest of the world is stuck there too or everyone else moved on leaving the US a cultural backwater. Neither is really that interesting in terms of the UK, either it's the 1950's again and everyone is miserable because WWII ended 9 years ago and rationing hasn't ended (oh, and Armageddon popped by for a visit) or it's the future and everyone's miserable because rationing came back due to the impending collapse of society, then the world ended before it was lifted on to of the fact that at some point in the past both Jedward and One Direction existed.


Also, the name has little going for it other than (slightly) 'shock' appeal and that'll wear thin.


Not to say you shouldn't give it a try, just get more to go on than 'UK!' first. People have done that with a bunch of different countries and invariably their mods fizzle out when they realise they've got no idea what they're actually making apart from its location. Get some quest ideas, some factions. Maybe some notable characters, any new weapons, armours etc you plan to add. Basically, get a plan of action before issuing the call to action. Modding's not so much like war, a plan will hold together after encountering reality reasonably well if it's a decent plan.


trollolololololol





 



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Considering the success

Post by KeltecRFB » Thu Mar 13, 2014 1:26 am

[quote]"Considering the success/failure of some mods of this scale (and the resources they've had to work based on) a UK-derived Fallout would be hard. Fallout is heavily rooted in 50's Americana and it's left deliberately ambiguous as to whether the rest of the world is stuck there too or everyone else moved on leaving the US a cultural backwater."[quote]


 


The whole world is stuck in the 50's because micronization was not invented mainly because the world wide shortage of oil.  If creating the UK is ambitious, start off with London or a smaller city.


 


Or if you want to be patriotic about it, you can say the UK was untouched because they were expecting World Collapse or MI 6 found out about the Vault-tec experiment and prepared for it just like Israel preparing for the Zombie Apocalypse in World War Z the book, not the movie.  No invasion took place in the book and were totally unscathed during the Zombie war.


"Si vis pacem, para bellum!"

charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

The problem is the world

Post by charwo » Thu Mar 13, 2014 2:03 am

The problem is the world socioeconomic turmoil was at it's worst 15 years before the bombs fell. This crisis and economic collapse was a generational event, in that it went on for a full 25 years and only really began Israel pulling the Sampson Option in 2053. World War III started in 2066. In either interpretation of the Gottdamngung exchange that ended the conflict (either the Chinese launched at everyone, most likely, or it started a chain of events with everyone nuking everyone, which is methhead thinking if there ever was one) Britain cannot avoid being targeted. It might have defense capacities or under some kind of umbrella, but it won't be unnoticed. The 2077 strikes were far, FAR too thorough for someone to miss....but not shoot blanks.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

The bombs may have fell but

Post by KeltecRFB » Thu Mar 13, 2014 2:10 am

The bombs may have fell but they could have been more unified as a country and better prepared.  What happened in the US is mainly from the Vault-Tec experiments causing problems with recovery.  In addition, the makers of the game wanted to stay away from being like the Morrow Project (the Lord of the Rings for the genre like LOTRO was for DnD) and other games before it such as Wasteland 1.


"Si vis pacem, para bellum!"

DatFaceSoldier
Posts: 19
Joined: Tue Feb 04, 2014 6:16 pm

Seen zenmaster226 is working

Post by DatFaceSoldier » Tue Apr 01, 2014 10:00 am

Seen zenmaster226 is working on a British related Fallout mod. Guess that my mod's lore might conflict with his lore, fair play to him for starting it up me and my group were looking to start during the start of Summer break. If you see this Zenmaster and you are interested in binding our mods in some way please message me, doesn't have to be anything big, just a way of us ensuring the lore of our mods don't conflict.


To everyone else, I hear he's looking for voice actors, mainly British ones. Might be something interesting to be a part of.



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