it's a fair point on the localization. my point was more that everyone handles stuff differently, so even basic things we take for granted can change drastically simply by changing location.
Fallout UK - FUK
- Puppettron
- Gary
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it's a fair point on the
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
Why do their have to be
Why do their have to be mutants? Just not have them. This is what they call an 'In service to the brand' problem, where certain things HAVE to happen in a series, recycled tropes, even when not appropriate. Bioshock infinite had the looting in a functioning city. See here:
http://www.penny-arcade.com/patv/episode/in-service-to-the-brand
Just because it takes place in the Fallout Universe, doesn't mean it can or must or should be a 'Fallout game.' It should be true to itself, because only that which is true to itself can ever be great. Shoehorning raiders, supermutants, or even ghouls might not make sense given the lore and Europe's place in the lore (far far away from FEV, theoretically missed by the nukes, but probably not). It's virgin territory. It's a gaiden DLC:
http://tvtropes.org/pmwiki/pmwiki.php/Main/GaidenGame
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charwo
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Can you provide some pics of
Can you provide some pics of the 'bleak beauty' of Yorkshire? I could look myself, but I image most of what I'd see would be the touristy stuff. I'd love the inspiration of which you speak for it's own sake!
EDIT: but from the pics Google has shown me, the CW with BA Wastelands looks JUST like that but with a lot of trees. Very forlorn.
- Puppettron
- Gary
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so if you don't want mutants,
so if you don't want mutants, don't have them. ghouls, however, are probably not something to exclude, since they're kinda universal.
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retlaw83
- Posts: 279
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I don't think it's not a
I don't think it's not a matter of wanting super mutants so much as they don't make sense anywhere but the west coast.
30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.
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charwo
- Posts: 241
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They DO make sense in the
They DO make sense in the Capital Wasteland. I was surprised at how plausible Bethesda made it. But no place outside of the CW on the East Coast. If anything, suopermutants in America should be either unique NPCs or bonus bosses. I could see one, or maybe three Uncle Leo types fleeing to Britain, but definitely not as a respawning bullet target drone.
- KeltecRFB
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According to canon, the UK
According to canon, the UK would indeed be in trouble and the initial or current title is fitting. All the major cities would have been a target. If you want, perhaps your most technical center (London?) would have had a similar system to Mr House's laser defense system but probably better than the one he used since it would most likely be government funded and not just a wealthy billionaire. So maybe London was untouched or received limited damage; however nothing could fend off the nuclear winter that followed so London is still in desperate need of repair and maybe food crops. Other cities were hit by bombs and have varying degrees of destruction. Unable to lead the citizens due to nuclear winter and cease of trade or limited trade, the Parliament (or perhaps Royalty took back over) who is still in power in London, can only keep control of London and the outside is on their own. What remains of the UK outside of London has broken down into individual governments ranging from tribal, to feudal, to parliamentary, and/or whatever you want. Either London or the smaller kingdoms have power armor with a medieval flare and they carry railguns and thermic lances. Death claws found their way to the UK except these mutated into fire breathing Death Claws (aka Dragons). The Channel Tunnel, if created in the Fallout Universe, is either destroyed or has limited passage via caravans instead of trains (perhaps this how the "Dragons" found their way to the UK or they swam?). What was once disappearing due to limited land mass vs growing cities, food crops are starting to pop all over the UK for both biofuel (B50 or 100) and food to feed who remains. Due to the limited personal weapon ownership, most people do not have anything more than a hunting rifle and shotgun, while most remaining citizens, except London or who ever the technical hub will be, are using ancient weapons and ammunition is even more scarcer. I am not saying the UK does not have personal gun ownership nor the technology to create high quality weapons but come on, in America, the average gun ownership is 5 guns per person. And some of those are Carbines mislabeled as Assault Rifles. According to the US military and US criminal law, an Assault rifle is a weapon that fires more than one round per trigger pull, it has nothing to do with the look and Magazine capacity or even if it has a bayonet lug. You should definitely render a weapon that only Great Britain would have from R&D while keeping some weapons only in the US because they were still in R&D. Maybe the UK rail gun is more like an assault rifle and the thermic lance is more like sword or a plasma sword. I don't know make it unique. There are my suggestions, do what you want with it.
Perhaps the individuals who use Stealth Armor are from the SAS. Since Fallout likes to pay homage, make it the 22nd.
http://en.wikipedia.org/wiki/Who_Dares_Wins_(film) Aka The Final Option
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Greslin
- Posts: 72
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charwo wrote:
[quote=charwo]
They DO make sense in the Capital Wasteland. I was surprised at how plausible Bethesda made it. But no place outside of the CW on the East Coast. If anything, supermutants in America should be either unique NPCs or bonus bosses. I could see one, or maybe three Uncle Leo types fleeing to Britain, but definitely not as a respawning bullet target drone.
[/quote]
Technically, super mutants are possible anywhere that saw direct exposure to concentrated FEV. I do think that would limit things to America in general, and in particular areas of research and military presence. It's not just DC, though - FEV and super mutants got their start on the West Coast, and after the events of the first Fallout, the Master's army did head east. If you take Tactics as canon, the Master remnants made it at least as far as Chicago.
But I agree, though, that FEV-spawned SMs wouldn't be in the Isles. There'd be some other form of monster-making: cybernetics, genetic manipulation, etc. Something roughly equivalent to FEV but with different results. Perhaps postwar eugenics to create radiation-resistant humans - sort of why FEV was created, but with a different immunity target - and with likewise unintended consequences. That theme would play well with a xenophobic survivor population.
"Is there panic when it starts turning dark
And when evening shadows creep, do I lose any sleep over you?"
- Ink Spots, "Do I Worry"
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charwo
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I would say that instead of
I would say that instead of knights of yore, a better option for a royalist themed government would be Cavaliers. The nobility would be devastated as much as anyone in a nuclear winter (or just the black rain, which would produce similar effects in that first year). The Royalist UK will need a way to control those in the armed forces with British power armor, and the most effective way is a kind of administiral feudalism not unlike that practiced by the Romans as their empire crumbled. Using Skyrim as a rough guide with the generally more stable atmosphere of the previous Elder Scrolls wouldn't be a bad way to approach it.
Why I say Cavaliers versus Knights is that in all likelihood, the Power Armor will be closer to T-45d than T-51, and there will be a lot less of it. Advanced combat armor like the LA/Spec ops line in New Vegas is more likely to be the rule of the day and more likely to be manufactured in bulk by a surviving London. So all of the fuedal armies have these, made in London and thus they are proof of service to the House of Windsor, if not 'The United Kingdom' as nation state. The people who probably would have power armor, besides the Royals themselves would be old style Justicars, who back in the day were basically the Blades and traveling judges for the crown. There are FAR less of them, but with power armor, less likely to be waylaid or assassinated by corrupt gentry lords.
But given a survival of Britain, and most of London, you really have four options to work with:
1. Britain is by the time of the game fully recovered as a less populous, poorer version of itself, something akin to Midcentury Britain with molecular assembler and with Dickensonian levels of poverty but without the need for cheap labor as robots are better for the owners. Or an Arcadian utopia threatened only by political intrigue. Breaks theme the most and for that reason alone I like it.
2. Britain is threatened from without by raids from other shores, meaning the gentry lords need wide latitude to handle local problems, akin to the Viking Era. This plays well with the 'noblebright' localism Fallout always has. Or
3. London and the other major cities are so rife with class strife and infighting among elites, it looks like Dishonered. This would be the hardest thing to pull off in terms of assets, but potentially the most rewarding and varied. The countryside, no longer strictly needed for agriculture, remains a forlorn land of brigands and the independent spirited.
4. The Royals are decadent in the Restoration Era sense, sensual and preening and mismanaging the whole country out of indulgence rather than trying to dodge knives aimed at their backs. This is too easy as far as storytelling and hardest to justify across eight generations so I don't recommend it.
For creatures to shoot at look at De-extintion movements and rewilding before the Resource Wars. You could have lions, Bears, wolves, Giant boars, sloths, elephants/mammoths and nearly any pre-historic megafauna that would be appropriate to a temperate ecological niches from the last 600,000 years or so.
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retlaw83
- Posts: 279
- Joined: Sun Mar 17, 2013 8:40 pm
charwo wrote:
[quote=charwo]
They DO make sense in the Capital Wasteland. I was surprised at how plausible Bethesda made it. But no place outside of the CW on the East Coast. If anything, suopermutants in America should be either unique NPCs or bonus bosses. I could see one, or maybe three Uncle Leo types fleeing to Britain, but definitely not as a respawning bullet target drone.
[/quote]
I found it totally implausible. The super mutants do not have a leader, do not have an explanation for how the first generations of them came to be, no obvious supply train, and are all hyper-violent morons save for two of them. Bethesda not only missed the mark on what a super mutant was, but also reduced them to generic bad guys.
30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.