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Fallout UK - FUK

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Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

Setting aside all the

Post by Greslin » Sun Mar 02, 2014 6:42 pm

Setting aside all the "Fallout isn't really Fallout" arguments, the only canon references of the UK in Fallout are with certain characters said to come from there.  Tenpenny came over to seek his fortune, and Moriarty's father (he seems to be Irish) did as well.


So we know that some form of transatlantic travel still exists.  That could be by ship, but I lean towards airship/zeppelin; that's how the Brotherhood made the journey across the U.S. to DC.  Either way, it'd be a very risky trip, meaning that things are unpleasant enough there for at least a few people to risk their lives to leave.  Particularly without any assurances whatsoever that there'd actually be someone waiting for them when they arrived.


A few random thoughts. 


Being a set of islands, supplies and other goods aren't going to be nearly as plentiful as in the American territories.  More conflict over scarce resources.


No Vaults.  There may have been some other underground shelters (ala WWII bunkers), but they wouldn't have been Vault Tec (different looks, designs, functions).  If we're talking about a still basically socialist prewar society, probably something pretty utilitarian.  If you want to take the 1980's Thatcher-Reagan Revolution angle, imagine lots of private shelters instead.  There's nothing in the canon stating the type of prewar government the UK had, but given the political shift towards Commonwealths in the U.S., there was probably some sort of seismic political shift in its allies as well.  Lots of artistic license room.


Nationalism.  Xenophobia among people who idealize the memory of a grand British empire.  Roll in royalty, maybe Arthurian myths, maybe even a mythologized set of narratives about the world outside the Isles.  We know that the U.S. has basically no long range communication beyond ham radios.  The UK would essentially be cut off from the world as well, and would be developing its own versions of events for itself.


You're going to want some sort of rising power to drive the main conflict.  Something akin to Enclave, NCR, Brotherhood, etc., but obviously none of those.  Perhaps something arising from the prewar British intelligence establishment.  There's a great book called "Bodyguard of Lies", by Anthony Brown, that tells the story of British intelligence ops in WWII.  That'd be a good inspiration source.


 


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



DatFaceSoldier
Posts: 19
Joined: Tue Feb 04, 2014 6:16 pm

No I saw it XD Cleaver girl.

Post by DatFaceSoldier » Sun Mar 02, 2014 7:58 pm

No I saw it XD Cleaver girl.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

you should use the working

Post by Puppettron » Sun Mar 02, 2014 8:21 pm

you should use the working title Fallout UK Temporary.


also, i know nothing about UK politics and political infrastructure, but i'm assuming that because the UK has buildings that've been around for more than 200 years right now, there'd probably be more standing buildings post-nuclear war than in the US.  more standing buildings would provide more shelter, which would then provide more population.  with these assumptions, then you can run your own thought experiments to figure out what hundreds of thousands of the island's populace would do over 200 years, given the long history and different thinking patterns of the people there.  would all the people who are still holding grudges from pre 20th century politics decide to take their ancestral revenge?  will everyone suddenly go "holy shit, everyone's dead, let's try not to be enourmous dicks to each other for a while?"  will hooliganism cause more chaos than we had before?


i could come up with plenty of scenarios, but since i don't know the mentalities involved, they'd be shoddy at best.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Well, the thing is I imagine

Post by charwo » Sun Mar 02, 2014 8:21 pm

Well, the thing is I imagine Europe being significantly better off, with only those run out on a rail, like Tenpenny choosing to come to America. Think sorta like someone from South Africa, wanted by the law decides to make a new life in Mogadishu.


That said, I'm for anything that gives a good excuse to have more Desmond Lockhart. Cause....it's Desmond Lockhart.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I just have a link to share

Post by Risewild » Sun Mar 02, 2014 11:01 pm

I just have a link to share that could help:


Central Government War Headquarters


Even the time it was built sounds right (1950), just replace the fuel tanks with any of the Fallout energy sources (since fuel was pretty much gone) and it could be a way for the royal family to survive and continue it's sovereignty until it was all good enough to come out and reclaim UK again. Even the story could be about how the royal family's army was "cleaning" from all the mutated creatures (but not like the enclave on FO3, more like just any dangerous creatures, they could even not mind ghouls that are not feral), and the player could try helping them or try to stop them.


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

yeah, that brings to mind

Post by Puppettron » Sun Mar 02, 2014 11:40 pm

yeah, that brings to mind something that would probably be missing from a Fallout: Somewhere Besides North America.  Supermutants wouldn't be around unless other governments were working on the same FEV mutation as the US was in mariposa.


now, because we know most governments like to steal successful ideas from each other, that doesn't mean there won't be military-created or even corp-created mutants that function like SMs, they'd be different.  maybe much different.  plus, since every region of the world makes slang differently, they probably won't even be called Super Mutants.  they could be named after mythological beings, using some sort of rhyming slang (i kinda wish the US had rhyming slang, it seems fun), or even something topical and local to the area.  you could call them bonerfarts if you'd like.


but, really, this'd be an exercise not in building a new world-space, but world-making from a different perspective.  which, i can tell you, is amazing when you're treated to it, especially when you're part of the perspective most development tries to capture.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

Don't forget about the reason

Post by Greslin » Mon Mar 03, 2014 12:03 am

Don't forget about the reason why FEV was created in the first place: to cure the New Plague/Limit 115.  Without the mutated FEV, you probably have mutated superdisease, even two hundred years later.  A different source of fucked-up-edness, but still there and still highly dangerous.


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



DatFaceSoldier
Posts: 19
Joined: Tue Feb 04, 2014 6:16 pm

Gawd some of the ideas being

Post by DatFaceSoldier » Mon Mar 03, 2014 12:10 am

Gawd some of the ideas being posted are great. I'll get back to you all with a far more in depth reply soon but its late here in windy-rainy Britain.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

but new plague was localized

Post by Puppettron » Mon Mar 03, 2014 12:59 am

but new plague was localized to the US, so FEV-type cures elsewhere would be made as prototypes to stop it if it spreads, and since setting a virus to destroy a virus isn't the only way to combat a disease, they could have many different sorts of mutation-causing agents that leaked out of the secret labs.  the more opportunities for change, the more uniqueness you can add.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

Puppettron wrote:

Post by Greslin » Mon Mar 03, 2014 1:13 am

[quote=Puppettron]


but new plague was localized to the US


[/quote]


It certainly was created in the U.S. and started there, and there was a quarantine effort, but that sort of thing is never airtight.  According to Lore, it killed about 200,000 people, was extremely contagious, had an incubation period of just a few days, and it was released in a crowded public area.  It got out.


FEV, meanwhile, didn't end up curing it, and this happened 20 years before the Great War.  I'm sure the epidemic burned itself out, but the disease wasn't driven to extinction.  Also, the swamp people in Point Lookout are said to have been affected by a mutated strain of 115, as well as FEV and radiation.  There's every reason to doubt that it was purely contained within the continental US.


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



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