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Do any of these mods conflict with TTW?

General mod discussion and requests.
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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Do any of these mods conflict with TTW?

Post by EnderDragonFire » Tue May 30, 2017 4:12 am

So, I am preparing for TTW 3.0 by testing out various mods. I am hoping to run a near-vanilla setup when it comes out, with just bug fixes, visual mods, and some cut content. Are any of the following mods known to have compatibility issues with TTW? (Or just cause issues in general). Are any of these mods depreciated, or replaced by better alternatives? 


*New Vegas Anti Crash


*New Vegas Stutter Remover


*User Interface Organizer


*JIP LN NVSE Plugin


*Water Consumed Stat Fix


*Hardcore Needs Stats Fixer


*Explosives Immunity Fix


*Ignore DT Weapons Fix


*No Float SS Bottle Replacer 


*Explorer Perk Extended


*Brotherhood House Alliance


*New Vegas Uncut: Outside Bets (TJ's Version from here)


*​​​​New Vegas Uncut 1: Rotface to Riches


*New Vegas Uncut 2:  A Koch and Bohr Story


*New Vegas Uncut 3: A Van Graff Scorned 


*New Vegas Uncut 4 : A Thorny Situation


*New Vegas Uncut: 7 Pacers Gambit


*Continue After Ending (McLion, not CAGE)


*Perk Every Level


I am also considering "The Strip Open" and "Freeside Open," but I think those might need patches for TTW. 


Sincerely,


EnderDragonFire


"Who are you, who do not know your history?"



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

you don't need *Ignore DT

Post by RoyBatty » Tue May 30, 2017 10:13 am

you don't need *Ignore DT Weapons Fix , check the latest JIP plugin release, it includes a fix for this which is enabled by default in the ini.


*Water Consumed Stat Fix , I don't recall there being an issue with consuming water.


Explorer Perk extended, should work, probably needs a fix for area anchorage adds. You can't fast travel there like that, or the blocking volumes don't get disabled because it's a set piece.


There is a patch here for Freeside Open.


Image

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