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Planning a Large TTW mod

General mod discussion and requests.
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EnderDragonFire
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Joined: Sat Feb 01, 2014 6:50 pm

Planning a Large TTW mod

Post by EnderDragonFire » Sun Mar 16, 2014 3:44 am

I am a inexperienced modder planning to create a relatively sizeable mod for TTW. The mod I am planning to make will add a new world space, about half the size of Lonesome Road, and will include dozens of NPCs.


About the mod will be:


*Set in ancient Japan during the Tokugawa shogunate


*Expand on the plot of Mothership Zeta


*Not include any new items or assets


*Fit (hopefully) seamlessly into the Fallout lore.




I am making this mod because I wanted to be able to get the Samaria armor without killing TK and to expand on his background.


So, basically, I want to what more experienced modders think:


*Is this feasible to make


*How long should I expect this to take


*Will there be any issue uploading this to the Nexus


 


"Who are you, who do not know your history?"



JaxFirehart
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How much modding/programming

Post by JaxFirehart » Sun Mar 16, 2014 4:48 am

How much modding/programming experience do you have?



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EnderDragonFire
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Well, I have used the GECK to

Post by EnderDragonFire » Sun Mar 16, 2014 5:07 am

Well, I have used the GECK to place items and npcs into the game, and have used the TES Creation Kit extensively.


"Who are you, who do not know your history?"



JaxFirehart
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Is it doable without new

Post by JaxFirehart » Sun Mar 16, 2014 5:20 am

Is it doable without new assets? Not in a way I would find believable. I don't see how anything in FO3/NV could be mistaken for Feudal Japan. This all pretty vague stuff. What is the plot? What is the conflict? Who are key characters? What are key locations? Just about anything is doable with NVSE, GECK, FNVEdit, time and skill, but I hope you aren't underestimating the amount of time and effort it is going to take. One man, building a DLC (basically) can expect it to be half-assed or take years, if not both. You would need quite a few people working in concert to pull this off in any reasonable amount of time, and volunteers don't work in concert. Or if they do, not for long.


As for uploading, if you ONLY use assets available in FNV or assets that you create yourself, you can upload it to the FNV Nexus safely. If you use ANY FO3 assets, you will need two separate downloads in order to avoid the Nexus throwing a fit. One download on FO3 Nexus containing FO3 assets, and the other download on FNV Nexus containing the mod itself and FNV assets.


I wish you the best of luck, of course, but don't be surprised if it ends up being more work than you can manage.



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Risewild
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Yeah, the only assets I can

Post by Risewild » Sun Mar 16, 2014 9:24 am

Yeah, the only assets I can think of that could fit feudal Japan is really just the equipment Toshiro uses in MZ DLC (and Fallout NV katana weapon that uses the same model as Toshiro's Japanese Sword IIRC).


So I think there would need to be made from scratch Japanese architecture models (walls, rooftops, windows, doors, floors), Japanese flora and fauna, more Japanese equipment (clothes, accessories like Japanese footwear and weapons), Japanese tools, maybe more hair styles, clutter things like carts, buckets, sake bottles, chopsticks, and all of those things unique to Japanese culture.


Then there is the language, Toshiro only speaks in archaic Japanese, but I believe that in this project everyone would be talking in english, right?


I would love to see and play a earth's past setting, and would also love to see some background on Toshiro. That is why I love the idea of this project, but like Jax said, I think it would take a giant effort to make something like this, and a dedicated team would be the ideal, but that is very hard to get.


I hope you can pull this one off, I would love to see it happening laugh.


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Archimondde
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Like they said. It's not

Post by Archimondde » Sun Mar 16, 2014 1:16 pm

Like they said. It's not doable without any new assets. I think that expanding on Paulson's story would be more appropriate. There's plenty of assets in the Mojave to go around with that.


Btw. My first post. Yay!


Some say I got in a knife fight with Salina Gomez.

retlaw83
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Paulson's story would be

Post by retlaw83 » Sun Mar 16, 2014 1:33 pm

Paulson's story would be doable - there are a lot of western assets in NV. Maybe not even set it in the past. Bring Paulson to the modern wasteland and make a quest teaching him history up to this point. He's seen the alien stuff, I'd imagine a lot of advanced human tech wouldn't be too horribly shocking to him anymore. Hell, maybe even make an option where you can make him Primm's sheriff once he's accepted what life in the 2280s is like.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



TrickyVein
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The issue even with taking a

Post by TrickyVein » Sun Mar 16, 2014 1:46 pm

The issue even with taking a character like Paulson who would be more well suited to being adapted to New Vegas's universe than the samurai is that he's already voiced. If you could find someone who could impersonate him well enough then I think most people would appreciate the effort. Everyone KNOWS that you can't get the voice actor to record new lines for the character so it's to be expected. 


When creating new content for the game however, if you really desire consistency it's almost better to create a new NPC than work off of an existing one so that spoken dialogue is authentic as possible.



retlaw83
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Wouldn't be much effort for a

Post by retlaw83 » Sun Mar 16, 2014 4:03 pm

Wouldn't be much effort for a mod voice actor to re-record all of Paulson's lines. MZ has the least dialog of any DLC.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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EnderDragonFire
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JaxFirehart wrote:

Post by EnderDragonFire » Sun Mar 16, 2014 4:49 pm

[quote=JaxFirehart]


This all pretty vague stuff. What is the plot? What is the conflict? Who are key characters? What are key locations? 


[/quote]


Well, the plot is basically as follows: The Courier/Lone Wanderer travels back in time and tries to help prevent the destruction of the Oda clan. After the battle, the player helps Toshiro and a few other Samaria escape. I am thinking that I can get past the language issue by using some sort of universal translator? Aliens have a lot of tech, i don't see why it would be unreasonable. Judging by what people have said, I may have to make this a much smaller mod that I originally planned.


"Who are you, who do not know your history?"



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