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Planning a Large TTW mod

General mod discussion and requests.
NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

He travels back in time to

Post by NILLOC 916 » Sun Mar 16, 2014 5:13 pm

He travels back in time to save the japs he knows almost nothing about (other than that one of them helped him fight aliens) and then helps the guy who he meets in the future because of the aliens, escape the aliens ? 


Cocaine is a hell of a drug.
- Rick James.

lustephelon
Posts: 37
Joined: Fri Dec 27, 2013 4:16 am
Location: Calif

I always love the idea of new

Post by lustephelon » Sun Mar 16, 2014 9:47 pm

I always love the idea of new mods..   Reading your OP i'd suggest starting by dividing your DLC sized mod up into much smaller items..  Maybe build a lair for your NPC and armor..  get all the basics (and get to learn how it all works and fix any compatability issues),  then make the outdoor area,  then the new villians to populate the area  etc...


this will let you test as you go, and get feedback, and space out such a large project. 


Et. Al
Gamer, part time tech, part time mentor, full time screw up

rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

Well, there are some Japanese

Post by rockitten » Mon Mar 17, 2014 2:33 am

Well, there are some Japanese stuff on the mods of Oblivion,  may be, with the consent from the original modder, you may port their stuff for your mod.........


 


But still, it is a big job and it is very likely ended up unfinished. A smaller mod like shogun armor /kimono mod as a start of point may be more manageable.



Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

lustephelon wrote:

Post by Greslin » Tue Mar 18, 2014 6:15 pm

[quote=lustephelon]


 


I always love the idea of new mods..   Reading your OP i'd suggest starting by dividing your DLC sized mod up into much smaller items..  Maybe build a lair for your NPC and armor..  get all the basics (and get to learn how it all works and fix any compatability issues),  then make the outdoor area,  then the new villians to populate the area  etc...


this will let you test as you go, and get feedback, and space out such a large project. 


[/quote]


Totally agree.  There are too many unfinished Grand Unified Mods on Nexus already.  Start with the smaller components that could be useful on their own, and build up.  That way, when you get tired of developing this thing (and I promise, you will get tired) and want to move on to something else, the work you've done is still useful and appreciable.  


And as others have said, it'll give you the advantage of incremental feedback.  Release early, release often.


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



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