As I mentioned recently in the Amy Wong thread, I did a basic TTW conversion of FNNCQ recently. The last couple of days, I've been testing it out.
So far so good. The petstore spawns fine, David seems to be fully operational, the basic baton-enslaving mechanism works fine. I haven't done the scripted training sequences yet, nor the related quests. But the basic enslaving system is working at least.
I'm going to continue running it through its paces, and will upload if it continues to be this bug-free.
Sesom: you said that some of the mod relied on buggy FO3 code that was fixed in FNV. What elements should I expect to see broken at this point? Should I be directing my testing anywhere specific?