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Possible lore-friendly plot continuity mod..

General mod discussion and requests.
Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

Possible lore-friendly plot continuity mod..

Post by Greslin » Thu Jan 09, 2014 5:33 pm

Since starting to play 2.4 (my first real TTW version), I've been churning thoughts about plot continuity and Fallout lore.  I've played Fallout 1/2/3/NV, looking forward to 4 (aka HL3), and have started to think that the TTW framework may help plug a couple of glaring holes in FO3.  I'm thinking of developing a story mod and I'd like some developer input on it.


FO3/FNV spoilers below.


[collapsed title=Plot info]


The first time I played through FO3 - and little did I know I'd still be avidly playing it six years later - I obviously didn't pick up the subtle game plot clues and headed west rather than east from V101.  As a result, I ended up at V112 far sooner than I should have, and inadvertently jumpstarted Scientific Pursuits long before it made any sense.  It's always bothered me that for a pristine vault that's so plot-critical, they just let me right in for the pressing of a couple of buttons.  That place needs - demands - a better lock on the door.


So here's my thoughts, and I'm not sure exactly how it screws with the FNV story, so I don't know how practical it is:


You reach V112, and there's a control panel on the door leading to Vault112a interior.  The door is unpickable without the panel's help, and the panel needs a quest object to open it.  The quest object is the Platinum Chip, so you have to go through much of the FNV storyline in order to move onto the Enclave portion of FO3.


Lore backstory (based off Fallout wiki notes):


1.  Robco designed and built virtually every piece of computing electronics in the FO universe, and by 2077 House had led the company to move heavily into the defense tech space (i.e., the 2075 REPCONN takeover).  Robco also had a tight partnership with Vault Tec, and was responsible for items such as the Pip-Boy.


2.  As House determined by 2065 that a nuclear war was inevitable, he began taking measures to acquire military techs and to fortify Las Vegas.  The REPCONN acquisition was almost certainly part of this process, as would have been anything Robco produced in the 2070s. 


3.  Stanilaus Braun was the head of Future Tec, the division of Vault Tec tasked with developing tech based on advanced and alien designs.  House would have known about Braun and FT, and Robco techs are throughout V112.  Any vault security system would have probably been based an advanced Robco systems design.


4.  The same advanced security systems - the best of their era - would have been integrated into Lucky 38 as its own security infrastructure.  After all, it's highly effective.  V112 is pristine, while nearly every other vault has been broken into and ravaged.  Use what works.


5.  Among other functions, the Platinum Chip currently acts as an unlock mechanism for certain doors in Lucky 38.  I don't think it's outlandish to consider that the chip contains a software "overseer override" feature of some kind, and that it would work with V112's systems as well.


6.  V112 wasn't necessarily on serious lockdown when Dad showed up.  But after that point, Braun sealed the vault to prevent anyone from doing what you're doing - following Dad into the pristine V112 environment.  Dad just hacked his way in, but you'll need the remaining override to bypass the lockdown.  Much of this information could be conveyed at VT HQ, Rivet City and Jefferson via journals and terminals.


7.  Any local copy of the override codes in DC is long gone: buried under tons of rubble, lost to the centuries of high radiation that Vegas didn't suffer through.  The only remaining override option is in the heart of Robco territory, in New Vegas.


8.  The override doesn't work on standard Vault security systems, which are password-locked at those familiar yellow control panels outside the Vault door.  It's currently only known to work on the advanced prototype systems found at 38 and V112.


I'm thinking of a quest called something like "Westward The Wagons" or "Go West Young Man" that would lead the character to head to the NV area in search of the override, not knowing that it is the subject of intense plot machinations out west as well.  It'd hold up the third act of FO3 until at least halfway through FNV, avoid the "I got Dad out and then left the Enclave invasion for nine years" problem, and give the player a main quest reason to seek out the train.  It'd also start to integrate the main object of both plots.


[/collapsed]


Granted, there's still holes I haven't plugged up here.  Without voice work, exposition is going to be a little tricky, but I think it could be done.  It could also lend itself to interesting subplot possibilities involving corporate espionage, House's relationship with his brother, etc.  without ruining major plot arcs or getting in the narrative way of whatever Bethesda has in mind for FO4. 


Thoughts? 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

1) How would the character

Post by NILLOC 916 » Thu Jan 09, 2014 6:30 pm

1) How would the character know to travel west ? 


2) I don't think Braun would lock the vault after your character's Dad enters. Given that Braun liked having new people to fuck with. 


3) Considering that only a few things would be able to get that vault open, wouldn't Braun at least say something along the lines of "How the fuck did you get in here ?"


Cocaine is a hell of a drug.
- Rick James.

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

I think it's a great idea for

Post by TrickyVein » Thu Jan 09, 2014 6:56 pm

I think it's a great idea for a mod.


It brings together the content from both games without placing unnecessary restrictions on progressing through the main quest of Fallout 3. It gives the PC a reason to go to Vegas and with the platinum chip once in hand, ties it all back to finding dad. 



Dentaria
Posts: 48
Joined: Mon Dec 17, 2012 5:38 pm

How about naming the quest

Post by Dentaria » Thu Jan 09, 2014 7:06 pm

How about naming the quest "Manifest Destiny!" Seems like it would fit.


Are you playing games with me god damnit!

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

#7 - Your dad used the

Post by JaxFirehart » Thu Jan 09, 2014 7:23 pm

#7 - Your dad used the overrides and brought them in with him.


Or, even better, they can be found on his computer in V101, which, if made to be average locked, would be unhackable until the return to V101 quest AFTER you rescue dad. Though that might make some plot holes, implying that he knew about V112 while he was in V01, rather than finding out about it after his return to Project Purity.


Honestly this is the best proposition for a cross wasteland quest I've seen. It all makes logical sense. 


How does the player know to go west is a good question. Also, although future tech is a big deal, why this vault, specifically, for the platinum chip. Perhaps House was setting it up as an alternative method of surviving the war?


 



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Obviously the player knows to

Post by Gribbleshnibit8 » Thu Jan 09, 2014 7:52 pm

Obviously the player knows to go west because of the quest marker. Jeez, how did you all get that one wrong? :P



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

well, robco's pretty well

Post by Puppettron » Thu Jan 09, 2014 8:46 pm

well, robco's pretty well centered on vegas.  if you know you're going to need to get a key item from house's place, then going west isn't much of a question.  i'd suggest holding off the discovery that the chip is the override until after you use it at the bunker in the fort, otherwise you'll have to explain how you got this chip you've been looking for for 9 years and somehow benny gets to you and drags you to goodsprings before you get back to the train station to go get your dad in DC, unless you're some kind of honorable courier who was just hoping house'd sell the thing to you after you got it to him.  


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

NILLOC 916 wrote:

Post by Greslin » Thu Jan 09, 2014 9:20 pm

[quote=NILLOC 916]


1) How would the character know to travel west ?


[/quote]


That's the exposition thing.  What we do know is that the Platinum Chip was fabricated in Sunnyvale, CA.  I don't believe it's ever been stated where the RobCo HQ facility was located.  There would need to be a quest involving Rivet City and the Jefferson test location (and possibly the RobCo factory) that would suggest that a new version of the security software had been developed out West.  Maybe involving H&H Tools, and House's paranoid brother and his 2077 security lockdown - make that part of the trail, and the justification for taking the story to NV.  The player would learn this from terminals, journals, etc.  (I also thought about the player waking up in NV with sketchy memories but a few journal pages in inventory - reading "your own" words about the NV efforts to date.)


And who's to say exactly how long the train had been in operation before the Great War?  It could have been a Titanic-esque prototype that never made its maiden trip.  With the rest of the country in ruins - and assuming that most of the train rails are deep underground - the train is likely the only remaining land route left to reach the West.


As an aside thought, there's also the "Lucky 38 Executive Override" cut material from the original FNV.  That could be incorporated.


[quote=NILLOC 916]


2) I don't think Braun would lock the vault after your character's Dad enters. Given that Braun liked having new people to fuck with. 


[/quote]


AFAIK, only two people are known to have entered V112 between the War and the moment the LW entered: Dad, and Pinkerton in Rivet City (he says he stole a memory chip from V112).  There are 13 loungers; nine are occupied by original vault inhabitants, one by Braun, one broken, one by Dad.  The remaining one is the one you enter to reach Tranquility Lane.


Braun isn't about fucking with new people - he's spent the last 200 years fucking with the same nine people.  Pinkerton didn't enter a lounger because he was just looking for stuff.  He got what he wanted, and left.  Dad went there looking for the GECK, didn't find it, cared a bit more, and so entered one of the two remaining loungers to talk to Braun directly.  As far as we know, Dad was his first "new" person, and Braun turned him into a dog and went back to tormenting his favorite nine playthings.


After Dad showed up, I can easily imagine a scenario where Braun sealed the doors because now he knew that anyone following Dad - such as his kid - could interfere with his fun.  The tough part, again, is how to convey this info to the player without additional voice work, but I think it could be done.


[quote=NILLOC 916]


3) Considering that only a few things would be able to get that vault open, wouldn't Braun at least say something along the lines of "How the fuck did you get in here ?"


[/quote]


Maybe, maybe not.  Maybe when he realizes that someone's bypassed the door, he knows the jig is up and that some questions don't need to be asked.  He's a smart guy, as well as incredibly arrogant.  Maybe he just decided to bluff it out at that point and trap you as well, making the best of a nonideal situation.


[quote=Dentaria]


How about naming the quest "Manifest Destiny!" Seems like it would fit.


[/quote]


That is pretty good.


[quote=JaxFirehart]


Or, even better, they can be found on his computer in V101, which, if made to be average locked, would be unhackable until the return to V101 quest AFTER you rescue dad.


[/quote]


I like this idea a lot.


[quote=JaxFirehart]


Though that might make some plot holes, implying that he knew about V112 while he was in V01, rather than finding out about it after his return to Project Purity.


[/quote]


Is that question addressed anywhere other than the Project Purity personal journals?  In journal #8, Dad says that he "did some digging" and found Braun's name on a reservation list for V112.  Journal #5 (#6 and #7 are missing) recounts how Dad had been nightly breaking into restricted areas of V101, and one night got a bit drunk and hacked up the overseer's terminal.  That's where he learned about Braun and the GECK.  The implication I get here is that the "digging up" happened in V101.  It certainly didn't happen at Jefferson or Rivet; the only other place he might have gotten that info is Vault Tec HQ, and we've no indication that Dad went there.


I think including an average-lock terminal with Dad's hackery notes is a wonderfully elegant approach.


[quote=JaxFirehart]


Also, although future tech is a big deal, why this vault, specifically, for the platinum chip. Perhaps House was setting it up as an alternative method of surviving the war?


[/quote]


Not necessarily, they just happen to use the same security protocol.  Braun/Future Tek/Vault Tek could have developed V112 with a state-of-the-art advanced security system from RobCo, and House used the deal as an excuse to have his new Vegas security system paid for by wartime government funds.  The Platinum Chip just happens to also work with the very slightly older version in place at V112.


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

I like where it's going, but

Post by retlaw83 » Mon Jan 13, 2014 4:29 am

I like where it's going, but it creates a huge plot hole in the fact the platinum chip is essentially a USB stick containing the code to upgrade Securitrons. It would have nothing to do with Vault 112.


Why not put whatever you need to open Vault 112 inside the weather station under the fort?


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

From the wiki "In addition to

Post by JaxFirehart » Mon Jan 13, 2014 4:42 am

From the wiki "In addition to opening otherwise locked facilities controlled by the Lucky 38 casino's computers, the chip contains the Mark II operating system for Securitron robots."


So it has been established as a key by NV already.



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