So me and Puppetron had a discussion a while back on how a gun could get more powerful without requiring rechambering, OR a match barrel like every other gun that does that. I always like Unconventional styles of weapon upgrade or ones that arent just laser sights, magazine expansions to drums, scopes or things like that.
The first idea we had was about the Assault Rifle, and I proposed this: A Gauss Coil system. The Assault Rifle, and its 5.56 rounds, are pretty plentiful. But the armor can't penetrate much in the way of combat armors, much less powered armor. Rather than remake a mass amount of Ammunition to slightly less effective armor piercing rounds, why not use a gun like the Gauss Rifle? But Piers, those things take MC cells, and only one man can field a gauss rifle at a time. Ok so why not take the theory and SCIENCE of Gauss Rifles and cut a corner and do a li'l hotfix? attach gauss coils to the rifle all around the top section of the barrel, powered on the rifle's gas and an MC breeder to gauss the rifle to magnetically accelerate the round to cause more damage by just making the bullet go faster and penetrate armor like that? Puppetron countered by talking about the need for the Assault rifle to use a different type of heavier bullet to compensate, and I countered with this scenario. - exploring in a more obscure area of DC, but an area concerned with weapon development, you find a testing area with a rifle modded with the gauss coil, 200 rounds of the heavier core 5.56, and schematics for the gun as well as the ammunition. the mod has to be crafted at any workbench, but you need a gauss rifle, and will lose it in place of the mod. It can be applied to any R91 from there, in case you want to put it on companions. the Heavier core ammo would not allow for Lead in the recipe, instead it would probably be Scrap Metal. Everything else in the recipe is the same. 1 scrap for 20 rounds sounds reasonable to me.
My second one for the R91 is obscene, may be OP, but could be something to explore. So here's my pitch. The Anchorage soldier is fighting an aggresive battle against chinese. You are the American soldier, well equipped, in decent number, but a one man army. you are outnumbered, outgunned, but here's you are never out of: Ammo. The idea is to adapt the big mountain transportalponding systems to high level frequencies and create a system to channel ammunition in real time into guns, effectively creating a cloud based Magazine. You never have to reload, unless you have a jam, in which you flip a switch, and then perform standard fixing things, and flip it back and your in business. But what if the server goes down instead? I don't have time to keep reloading, I have to hold my ground. So a squad member gets a shorter range backpack transponder that can simply be put down on the firing line, or kept on the back like a minigun, and can hold probably about the whole squads rounds. But this is the atomic wasteland, no server to go to. Instead, you get the backpack and a modified magazine that, for gameplay purposes, lets you have a magazine capacity of about 100,000 rounds. No one can hit that amount easily, But the natural problem is weight. perhaps the squad member who gets to hold the backpack is powered armored, but with the backpack mod, the assault rifle becomes at least 20 pounds heavier, and on hardcore that also applies ammo weight.
The next one was about the Chinese Pistol. The Type-17 was based on the Mauser C96, a broomhandle pistol. While I could really enjoy some iron sights for the gun, I would think that the fully automatic feature that was mostly in Type 17s could make for a very good attachment to consider.
I have others, but what ideas do you guys consider would make the guns or weapons of Fallout 3, or even/especially new vegas interesting.
