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Holographic Companion

General mod discussion and requests.
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nightstalker117313
Posts: 50
Joined: Sat Nov 30, 2013 11:12 pm

Holographic Companion

Post by nightstalker117313 » Sun Jan 19, 2014 2:53 am

So I was just sitting here thinking about my holographic companion mod wondering how I can get it to work right, then it hit me; PUPPIES PERK!!!


Backstory on how a holographic companion from New Vegas has anything to do with the Puppies Perk:  Before I even heard of RFCW i was working on a companion mod that adds in a "killable" hologram companion.  The main issue I was running into was a feature I wanted to add that after the hologram "dies" it reappears after a few game days and rejoins the player.  It occurred to me tonight that this is almost exactly what Puppies does for Dogmeat... SO off I go to see how it's done and try to finish that mod that's been years in the making.


 


EDIT: Well, it helped a little, but not enough.  Just need to set a timer for the companion to be moved back to the player after 2 game days



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