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TTW Community Modding Project

General mod discussion and requests.
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Puppettron
Gary
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TTW Community Modding Project

Post by Puppettron » Fri Feb 05, 2016 2:41 am

i present to you, a modding project for the entire TTW Forums community to participate in.  or at least the ones that can do art, for now.


below, there is an .esp, which contains a load of weapons that do not have their own meshes, models, textures, or anything.  they're just records with new names and new stats, using vanilla weapons as model placeholders.



here's the rules:



these are for my mods currently, so i'm going to be the arbiter of what is and isn't accepted.  nothing stopping you from taking your work and publishing it elsewhere though.  if you have an issue with choices i make, bring it up in private or somewhere other than this thread.  you might be surprised at how flexible i can be, but i don't want the whole thread clogged up with bitching



there's no "dibs".  if someone's building something and you want to build a different version of it, go right ahead.



be helpful.  if someone doesn't know how to do something and you do, feel free to help them out, especially as it applies to working the various programs necessary to turn a thought into a 3d model and put it into the game.  if everyone gets better at this sort of modding work, then the entire community benefits.



be on-topic:  there's no need for discussion on anything but making art assets and putting them in the game.  i'll have another thread open for suggestions and discussion of weapon record mechanics and balancing next week



esp below, descriptions of the weapons will be in subsequent comments.


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perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Puppettron
Gary
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the weapons in this .esp can

Post by Puppettron » Fri Feb 05, 2016 3:20 am

the weapons in this .esp can be largely divided into 4 categories:  Vanilla Variants, Blasters, Cyborg Cowboy, and PA



Vanilla Variants are basically just a few new weapons using normal frameworks.  nothing unusual about them, they just need meshes.  descriptions to follow:




  1. Double Barrel Pump Action Shotgun -- pretty well described by the name there, comes with mods:  Chokes and Extended Mag


  2. Jungle Assault Rifle -- an assault rifle chambered in .308.  historically, there were a shitload of auto battle rifles designed for 7.62x51mm put up between WWII and Vietnam, before most of the world started going to the 5.56mm standard.  comes with mods:  improved sights, muzzle brake, 35 rd mag


  3. Dart Rifle -- break action rifle for firing darts.  mods:  scope, better air compressor


  4. Railway Minigun -- pneumatic minigun for firing rail spikes at an incredible ROF.  mods:  Laser Sight, ammo feed efficiency, miniaturized parts (weight reduction)


  5. 5mm SMG -- a unique variant of the assault carbine platform, smaller, lighter, faster.


  6. 11mm SMG -- a Wild Wasteland weapon that can be found on Ricky in HH.  is a melee weapon, since 11mm ammo doesn't exist.


Blasters are energy weapons that use a pulse of energy to peel molecules off the interior of the barrel and project them at high velocity at the target.  as you can guess, these weapons need to have barrels, unlike most of the energy weapons in the game.  they deal more damage than laser, less than plasma, and set targets on fire.




  1. Blaster Pistol:  obvious. SEC ammo.  mods:  barrel replacement, shot regen (shots)


  2. Assault Blaster:  an assault rifle style blaster.  ECP ammo.  mods:  barrel, a dualshot (split beam), mid-range scope


  3. Blaster Rifle:  a sniper-style blaster.  mfc ammo.  mods:  barrel, a mechanical dampener (suppressor for the mechanical components that fire the shot, not at the barrel end), multi-MFC magazine


  4. Blaster AMR:  Unique blaster rifle, mfc ammo, comparable to gauss rifle and AMR


Cyborg Cowboy weapons are player-made conversions of normal cowboy weapons into energy weapons, but on both cowboy weapons and energy weapons perk lists.  they have their own converted ammo that should be able to be slotted into the weapons like bullets, although they only need to fit, they don't need to look like bullets.




  1. Cowboy Laser Repeater -- Cowboy Repeater, laser.  small ammo.  mods: scope, durability mod


  2. Colt Laser Revolver -- .357 magnum, laser.  small ammo.  mods:  durability, capacitor upgrade (+dam)


  3. Laser Revolver MK 44 -- .44 magnum, laser, medium ammo.  mods:  durability


  4. Laser Carbine -- Trail Carbine, laser, medium ammo.  mods:  scope, durability


  5. Plasma Marlin -- brush gun, plasma, large ammo.  mods:  durability, ammo cap


  6. Bot Huntin' Revolver -- hunting revolver, plasma, large ammo.  mods:  durability, ammo cap


  7. Laser Spreadshot -- Lever Action Shotgun, laser, med ammo.  mods:  split beam


  8. Bowie's Cauterizer -- Bowie Knife, superheated


  9. EMPynamite -- Dynamite, +EMP dam


PA Weapons are weapons that, when finished, will only be usable by people in PA, as they require a giant stable base to use or hook into the PA power systems.  they're supposed to be a bit larger than normal stuff, and horrifyingly powerful.




  1. Gauss Cannon -- Shoulder-mounted Guass Rifle, only bigger.


  2. PA Assault Rifle -- .50MG assault rifle


  3. PA Super Sledge -- Super Sledge with electric discharge on hit


  4. Spike Gauntlets -- Power Fists for both hands, spiked.


  5. Recoilless Rifle -- Basically a bazooka


  6. Gatling Rocket Launcher -- Shoulder-mounted Red Glare Rocket platform.


  7. Heavy Flamer -- flamer that's triple everything.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

rockitten
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For PA Weapons, how about a

Post by rockitten » Fri Feb 05, 2016 1:01 pm

For PA Weapons, how about a .50cal machine gun or b. a .30 MG-42 ?



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Puppettron
Gary
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i made a .50mg Assault Rifle.

Post by Puppettron » Sat Feb 06, 2016 10:22 pm

i made a .50mg Assault Rifle.  are you not entertained?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

rockitten
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Joined: Mon Oct 14, 2013 4:40 am

Puppettron wrote:

Post by rockitten » Wed Feb 10, 2016 3:59 pm

[quote=Puppettron]


 


i made a .50mg Assault Rifle.  are you not entertained?


[/quote]


Happy as long as it is a .50 with a huge ( 50+ rounds) magazine laugh



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Puppettron
Gary
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i don't remember what i set

Post by Puppettron » Thu Feb 11, 2016 12:43 am

i don't remember what i set the mag to on it right at this moment, but that's just a bit of easily-adjusted data


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Puppettron
Gary
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even though i don't think

Post by Puppettron » Sat Apr 23, 2016 5:01 pm

even though i don't think anyone plans on actually doing anything with this, i'm leaving it up and bumping it just in case someone ever does.



mostly because modelers are kind of rare out here and we'd really like to know if there's anyone capable of modeling some shit.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Anacostia Crossing
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Joined: Mon Mar 24, 2014 7:45 am

Once I've read somewhere that

Post by Anacostia Crossing » Sat Apr 23, 2016 6:41 pm

Once I've read somewhere that mesh artists are shy creatures that come out from their nest only if you lure them with a proper bait.


Or maybe I dreamt of it. I don't recall.



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