The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

9 Years Later Modding

General mod discussion and requests.
TeslaCat
Posts: 14
Joined: Tue Dec 30, 2014 11:02 am

This is an awesome idea!

Post by TeslaCat » Sun Jan 04, 2015 10:24 pm

This is an awesome idea! Obviously it would be very difficult, but so very cool. One solution I thought of for Three Dog is that he's retired and someone else took over GNR. It'd be great if it was, for instance, his kid, but I don't know that a 10 year old would work as a radio personality.



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

These ideas are all really

Post by Senterpat » Fri Jan 09, 2015 8:04 am

These ideas are all really neat, but not what I meant originally. I was talking about incorporating the fact that the 9YL exists into any mod you have. For example, if you make a quest mod, and the quest takes 9 years to finish, the quest giver should at least comment on that. Simple things like that could add alot to the experience IMO. If you have a mod, and can't think of a way to add in a 9yl change, this would be a good place to talk about it. If you make a dungeon pack, make it so some of the cells are inaccessable til 9yl. These can also encourage the player to try and complete more quests in DC, so the changes can be seen.


Anyways, other 9yl mods would also be welcome, it offers a rare chance unique to other games like fable, where the players actions in the past effect the late game.


Call me Pat. Senterpat is too much to type.

User avatar
EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

I was already planning to do

Post by EnderDragonFire » Tue Jan 13, 2015 7:19 pm

I was already planning to do a mod like this for vegetation. If the player did things right, such as expand oasis and complete project purity without FEV, the wasteland should be nice and green after a decade.


Also considered doing one to age npcs, but because I prefer low-impact mods, I would not likely kill anyone off. This is definitely a good concept and I hope that it goes somewhere. 


(I would retire Simms though, if he is not dead already, and make his son sheriff of Megaton)


"Who are you, who do not know your history?"



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I've always said more time /

Post by TJ » Tue Jan 13, 2015 7:36 pm

I've always said more time / day / date based content is sorely lacking in Beth games. We have the tools, and with TTW we have a damn good reason to do it.


My project Dash is on Kickstarter!



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

I was going through Fallout 3

Post by Adonis VII » Wed Jan 28, 2015 10:15 pm

I was going through Fallout 3 mods and came across this one, Pure water http://www.nexusmods.com/fallout3/mods/2599/?  It makes the water extremely clear and blue.  It think a subtle change like this would be cool.  After all those years much of the Potomac could finally be filtered.  Perhaps asking OpticShooter or someone to use the assets of one of the main Skyrim water mods for more up to date quality.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

yeah, i'm really regretting

Post by Puppettron » Thu Jan 29, 2015 12:17 am

yeah, i'm really regretting mentioning CW changes as complete mod ideas for 9YL in the op, it's thrown so much of this thread off-point.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

User avatar
leafonthewind
Posts: 63
Joined: Mon Jan 12, 2015 6:32 am
Location: United States

Adonis VII wrote:

Post by leafonthewind » Thu Jan 29, 2015 4:54 am

[quote=Adonis VII]


 


I was going through Fallout 3 mods and came across this one, Pure water http://www.nexusmods.com/fallout3/mods/2599/?  It makes the water extremely clear and blue.  It think a subtle change like this would be cool.  After all those years much of the Potomac could finally be filtered.  Perhaps asking OpticShooter or someone to use the assets of one of the main Skyrim water mods for more up to date quality.


[/quote]


I was thinking the other day that it would be neat if the changes from this mod were scripted to occur a set number if days after the water filter is working. I am not sure of the level of scripting that would be required for this (if it is at all possible), but I would assume that one could set the Potomac to use a different water preset based on whether or not the quest had been completed. Possibly settings close to those used in this mod (as it doesn't seem to actually change textures, it just adjusts the water properties as far as I can tell). Anyone with any experience in the matter, feel free to correct me if I am mistaken.



Iainmore
Posts: 19
Joined: Tue Sep 30, 2014 8:06 pm
Location: Scotland

Squatters have taken over all

Post by Iainmore » Fri Jan 30, 2015 1:47 am

Squatters have taken over all my houses! Nova marries Jericho! You end up being hunted by al those boys you called Sue since you went daft with the opposite sex. DC has has a new gang who are dedicated to the one true God - Johnny Cash. Who started this?



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

joke's on jericho, nova's

Post by Puppettron » Fri Jan 30, 2015 3:38 am

joke's on jericho, nova's love is a burning thing.  cause it's herpes.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

EnderDragonFire wrote:

Post by Trm8r » Sat Jan 31, 2015 12:13 am

[quote=EnderDragonFire]


 


I was already planning to do a mod like this for vegetation. If the player did things right, such as expand oasis and complete project purity without FEV, the wasteland should be nice and green after a decade.


[/quote]


I want to see a working GECK, or at least the effects of it. I've got it figured like this.


Fawkes is smart, not locked in his room, others locked out. Not only was Braun a sociopath but a liar. The GECK works and the Enclave got a suitcase of dirty underwear. So Fawkes swaps the GECK out and activates it after the Lone Wander leaves for Vegas.


Ideally I'd want the player to use the GECK, but what in the world would it look like? Nano-bots, Von Neumann  machines, Galadriels magic dust? How large of an area? Would it be a radius, like an explosion, or prevailing winds?


Well, just dream, but 4 games and no GECK.



Post Reply