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9 Years Later Modding

General mod discussion and requests.
NILLOC 916
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TrickyVein wrote:

Post by NILLOC 916 » Fri Jan 02, 2015 10:23 pm

[quote=TrickyVein]


 


 



Ein wrote:

Depending on when you leave? 


 




It really should depend on this. You can leave CW without even finding your dad, or once you do, never visiting the memorial again. It makes for weird continuity problems.


If TTW were its own game, my own personal imagining of how it would progress is that you wouldn't be able to travel to NV until blowing up Raven Rock or killing Augustus. Union Station would be under the Enclave's control, always was, even before the Great War. The key to the tunnels would have been entrusted to Colonel Augustus Adam by his father, who first brought Enclave refugees to DC from the west coast some 30 years prior, using the rails as transport.


[/quote]


Now there's a neat idea.


 


Also, I have a few ideas. Maybe, depending on what areas you clear out they become inhabited by someone else.


 - If you clear out that one fort the Outcasts are based at (I forget the name) the raiders from that area it's in could move in and take it over. Maybe even have a few raiders with outcast armor and energy weapons.


- The school in Springvale becomes overrun with those ants in the tunnels below ? 


- Republic of Dave finally had a coup. 


- If you didn't help the Big Towners become able to survive, they get taken over by Super Mutants.


- If you didn't finish Super Human Gambit, the city is littered with bodies, dead ants and destroyed robots. Maybe even a couple of journals detailing an escalation in the fighting between the Antagonizer and Mechanist. 


- The super mutant camp near the purifier has been cleared out by the BoS, maybe turned into an outpost.


- Grayditch becomes a town again if you cleared out the ants, becomes overrun with even worse ants and Lesko is dead if you didn't convince him to stop with his reckless experiments.


- Former Enclave camps overrun.


- Enclave survivors become bandits, possibly even leading bandit camps like Evergreen Mills. They have been cut off from command for 9 years after all. 


- If Paradise falls was wiped out, maybe it becomes a stronghold for escaped slaves, or maybe a base for those Enclave raiders I suggested.


Cocaine is a hell of a drug.
- Rick James.

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Puppettron
Gary
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well i guess you've got a lot

Post by Puppettron » Fri Jan 02, 2015 10:49 pm

well i guess you've got a lot of work ahead of you.


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RoyBatty
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Isn't it only 4 years later

Post by RoyBatty » Fri Jan 02, 2015 11:36 pm

Isn't it only 4 years later though? :D


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Puppettron
Gary
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god dammit so much.

Post by Puppettron » Fri Jan 02, 2015 11:51 pm

god dammit so much.


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paragonskeep
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Puppettron wrote:

Post by paragonskeep » Sat Jan 03, 2015 1:51 am

[quote=Puppettron]


 


you know, the only 9YL mod i'm aware of currently is pat's Fortified Raider Bases mod, so it's not like 9YL is only for aging the CW into fnv, even though that's what apprently everyone is thinking.


[/quote]


Well with the 9 years passing from FO3 to FNV, DC would see the most changes as the quickest you could get back to DC would be about 10 years total. 


What did you have in mind?


I can see a lot of potential with the overall concept, but I think it would need a lot of check "quest done" aspects and dynamic changes based on that.


@Puppet based on what I've read I seem to be missing something that you're thinking on this.


@Sesom AWESOME aspect


@Tricky I would love to see that put into TTW as is, more practical game play and continuity that way. 


If life is but a test, where's the damn answer key?!?!?

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Risewild
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Depending on what the player

Post by Risewild » Sat Jan 03, 2015 2:19 am

Depending on what the player did before going to NV and those nine years passed:


If the player injects the FEV into the purifier, probably 99% of humans, ghouls, mutated beasts are gone... The clean water is distributed all over the wasteland and to all major settlements for free, nine years of the purifier pumping clean FEV infected water into the river would spread it even more and I am assuming that most mutated beasts need to drink.


So the capital wasteland would indeed become a real wasteland with just the player walking around and a lot of skeletons everywhere...


So some stuff that would need to be made (some were already mentioned before):




  • Have to decide who died from old age


  • Have to grow up all the kids or decide if any kid died during those nine years


  • Decide if anyone else died in those nine years


  • Have new kids


  • Aging adult characters


  • Three Dog would have to be silenced, otherwise it makes no sense he keeps babbling about stuff the Lone Wanderer did nine years ago as if it was done just yesterday, or keep saying it has been two weeks since the BoS kicked the enclave out of the purifier.


  • Any settlement that got wiped out? if yes then why and how it happened?


  • Any new Settlement was formed? if yes then why and how it happened?


  • Decide if any drug addict character got clean or most likely died due to using drugs.


  • Did Burke managed to explode Megaton without the player's help? did the bomb just went off by itself after so many decades of being exposed to the elements?


We would also have to think about (and maybe find a way to mark) which settlements the Lone Wanderer went to before the nine years, because if he haven't been in Republic of Dave, meet the kid from Greyditch, been to little lamplight, etc... then there is no point in changing those places, because what is happening there could be happening after the nine years have passed. But if the Lone Wanderer found those places or meet those people then we would have to come up with a following... Did Bryan Wilks grow up fighting the ants to get his revenge? did he became ant food? did he killed Dr Lesko? Did he moved to Megaton or somewhere else? Did the fire ants spread out into the surrounding areas (like the Super Duper Mart) or did they just disappeared because Dr Lesko managed to revert them to the state they were Pre-War (normal small ants).


Paragonskeep mentioned:



Rivet City: No Dr Li, No Harkness, Who's in charge now? Pinkerton still alive or Washington?



But what if the player killed Pinkerton instead of handing him Harkness? what consequences would one scenario or the other bring?


NILLOC mentioned:



If you didn't finish Super Human Gambit, the city is littered with bodies, dead ants and destroyed robots. Maybe even a couple of journals detailing an escalation in the fighting between the Antagonizer and Mechanist.



But what if Uncle Roe (or whatever his name is) hired the Talon Company, Riley's Rangers, (or any other mercs around) to wipe them out? or maybe The Regulators decided that both the Antagonizer and The Mechanist were becoming too evil and went to stop them, or maybe just stop The Antagonizer? Did they succeeded, failed? Did Uncle Roe had a talk with The Mechanist and convinced him that he was making things worst (like the player can)?


 


This 9 years later modding idea is awesome and there are infinite ways one can go about it, in the end I guess it's all about the modder preferences laugh .


I would contribute to this project but I have no way of making anything happen sad I posted some suggestions but I am sure that will be what most people will also do, so for now I will shush cool.


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Puppettron
Gary
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well, i was mostly pushing it

Post by Puppettron » Sat Jan 03, 2015 4:25 am

well, i was mostly pushing it for mods that work independent of the main story for starters.  while doing CW 9YL mods would be cool, encouraging people to look into it for any of their mods is more my goal here.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

thermador
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Anyone seriously considering

Post by thermador » Sat Jan 03, 2015 11:30 pm

Anyone seriously considering a '9 years later project' should really read these threads:


https://taleoftwowastelands.com/content/lets-add-some-age-realism


https://taleoftwowastelands.com/content/cross-content-discussion-returning-cw


I spent a lot of time trying to come up with an easy solution to this but it is actually much harder than it seems to at first glance.


 



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Puppettron
Gary
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thanks therm, that's helpful.

Post by Puppettron » Sun Jan 04, 2015 2:05 am

thanks therm, that's helpful.  i'd also recommend looking at pat's raider bases for how he figured out when to hook in the 9YL changes (my internet's being shitty so i don't feel like leaving the page to link it right now, will try to remember in the dead of night when loading pages isn't like slogging through hip-deep macaroni and cheese).  also, my Karma Do Over mod has a well-commented script for detecting trainrides (same deal, not linking).


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

JaxFirehart
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There are GameYear, GameMonth

Post by JaxFirehart » Sun Jan 04, 2015 3:46 am

There are GameYear, GameMonth, GameDay globals that track the current date. So if you check GameYear for 2281 (off the top of my head, correct me if I'm wrong) you know that you are at 9 years later.



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