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TTW - Unique Weapons Retexture Project (UWRT)

General mod discussion and requests.
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Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

TTW - Unique Weapons Retexture Project (UWRT)

Post by Thatchor » Sat Nov 16, 2013 10:12 am


For the pictures in the thread, if they don't show up in 1920x1080, right click and open in a new tab. Some details may be hard to at a smaller scale!


Everything here is subject to change and nothing is final.




TTW - Unique Weapons Retexture Project




I'll be working on some of the unique weapon retextures for TTW. I just thought I'd make a thread for it so everyone can see my work and give feedback/suggestions. Jax's goal is retain the original mesh as much as possible (which is good since my NifSkope skills aren't phenomenal, although I can get around, and my Blender skills well... suck.) My goal is to enhance the vanilla feel while actually making things feel different at the same time. Many uniques DO hae unique meshes as well as textures, but they still generally look the same.


I was initially trying to keep weapons at original resolution, but some textures are just so low res... Regardless, I'll make "high resolution" versions and resize them down to the original resolution if needed. I will also be making compatibility patches for any necessary mods. The only mod that immediately comes to mind is EVE (the combined version here on the forums) and WMX/WME. You should only need one for EVE if you want to use my textures over EVE's textures. I'll be updating the main post with all my (mostly) finished products for easy reference.




[collapsed title=Ol' Painless]


[/collapsed]


[collapsed title=Metal Blaster][/collapsed]


[collapsed title=Victory Rifle ('Murica!)][/collapsed]


[collapsed title=Colonel Autumn's 10mm Pistol]



[/collapsed]


[collapsed title=Fisto!][/collapsed]


[collapsed title=Board of Education][/collapsed]


[collapsed title=The Shocker][/collapsed]


[collapsed title=Custom Flamer][/collapsed]


[collapsed title=Jack (The Ripper)][/collapsed]


[collapsed title=A3-21's Plasma Rifle (WIP)][/collapsed]


[collapsed title=Backwater Rifle][/collapsed]




If anything is below ^^this line,^^ it means that it's random things that I have done that will definitely not be included in TTW, but I'll release them eventually.


[collapsed title=Excalibat][/collapsed]


[collapsed title=Wanda][/collapsed]


 



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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

The first one is beautiful.

Post by LT Albrecht » Sat Nov 16, 2013 1:30 pm

The first one is beautiful.


trollolololololol





 



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

First one. I do think that

Post by gnubee » Sat Nov 16, 2013 10:16 pm

First one. I do think that some kind of detailing on the stock would be in order. It doesn't have to be an inscription, but something to mark the weapon as prized. Scrolling or some such thing:



Or something like this maybe (if you wanted to get really fancy):




gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

Too bad that Jax wants to

Post by gnubee » Sat Nov 16, 2013 10:19 pm

Too bad that Jax wants to keep the original meshes  - in particular for the Blackhawk. I always thought it would be better as an up-sized and re-coloured (black) version of the 357 revolver mesh. Like an actual Ruger Blackhawk.



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Cool stocks! I like the first

Post by Thatchor » Sat Nov 16, 2013 11:57 pm

Cool stocks! I like the first one quite a bit. I'll throw some inscriptions on there later to see how it looks once I finish the chargeable weapons for my PN patch.



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

I just a really quick texture

Post by Thatchor » Sun Nov 17, 2013 2:22 am

I just a really quick texture of a stock (like 5 minutes). Nothing too fancy, but it's very difficult to see in game for two reasons. One is the color (I had to edit the colors in Paint.NET so you could see better, but that's fixable. Two is... well, it's the stock. Obviously you can't see it in first person, and third person covers most of it unless you look at it from a weird angle. So I'm thinking about moving it to the grip.


[collapsed title=Carving] 



[/collapsed]




Edit: Another carving. Thoughts? This one is more noticeable, especially when on your back. I didn't happen to put the first one on my back to see though.


[collapsed title=Carving 2] [/collapsed]



Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

This is awesome that someone

Post by Computerrock1 » Sun Nov 17, 2013 5:45 am

This is awesome that someone has been able to pump on this project! Also, I would say I prefer the first carving over the second, it seems more pronounced!



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Thanks! Unfortunately I may

Post by Thatchor » Sun Nov 17, 2013 10:28 am

Thanks! Unfortunately I may have to go with the second stock carving. The first one is look sorta weird when holstered. I'll work on it later though. I'll be working on the Metal Blaster next. 8)


Oh yeah Jax, should I add ironsights to the FO3 laser rifle/pistols? I know they don't have them. Wait, does FNV even have them?! Be right back...


Edit: No... No there is not.


Edit 2: I post too much. Whatever. Current progress so far. About 25% complete, very little detail so far, but you'll see the concept. I'll be adding rust spots too (to the Metal Blaster only; the other laser rifles will look "cleaner"). The original texture size of the laser rifle was... I don't want to talk about it.


[collapsed title=Laser Rifle WIP] 


[/collapsed]


I'm also working on a rustier version. The duct tape is just sorta a concept right now. I'll put it on neater and throw a vault boy icon on there and make it "vault tape" later.


 


[collapsed title=Metal Blaster (Rusted)]  [/collapsed]


I'll more than likely continue the second one. Let me know how you feel.



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Metal Blaster is done. Some

Post by Thatchor » Mon Nov 18, 2013 10:16 am

Metal Blaster is done. Some may like it, some may hate it, but I've always envisioned it like this. How'd I do?


[collapsed title=Metal Blaster][/collapsed]


What should I do next? I'm thinking Eugene. laugh



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

wow! the first one is awesome

Post by Niar26 » Mon Nov 18, 2013 10:30 am

wow! the first one is awesome! Damn good work! :)



Oh, PS: i was wondering, what ENB and graphic mods/settings/ini edits are you using ? the graphics are amazing



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