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TTW - Unique Weapons Retexture Project (UWRT)

General mod discussion and requests.
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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

These WILL warrant their own

Post by JaxFirehart » Wed Nov 20, 2013 3:10 pm

These WILL warrant their own update, I promise, but either way, the community will have access to them soon after they are completed.



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

Excellent :D That's put my

Post by CourierSix » Wed Nov 20, 2013 3:15 pm

Excellent :D That's put my fears to rest then. Looking forward to these a lot, and as said before, they're absolutely brilliant! Well done Thatchor :)


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I'm glad we understand one another.



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Thanks CourierSix! Also, I

Post by Thatchor » Wed Nov 20, 2013 3:17 pm

Thanks CourierSix! Also, I can always release them separately in batches if Jax doesn't mind. I figured every five or so and I'll update a main file. Unless Jax doesn't want everyone to have them yet, which is totally understandable.


 



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

So long as Jax wouldn't mind,

Post by CourierSix » Wed Nov 20, 2013 7:32 pm

So long as Jax wouldn't mind, I'd love that, and I'm sure there's a few others who want to get their hands on these beauties :P


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I'm glad we understand one another.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

My only reason for objecting

Post by JaxFirehart » Wed Nov 20, 2013 7:45 pm

My only reason for objecting (and it's not a huge objection) is that, as I implement the textures, the weapons themselves need to be rebalanced as well. When I updated their stats for TTW it was all math. So if a weapon did 10% more damage in FO3, then it does 10% more damage in TTW. This sounds great on paper, but it's actually not quite the way FNV did it, so I need to look at it more closely.


If you guys just want the textures and don't mind waiting for TTW to update the stats, then I have no problem with that.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

That 10mm is brilliant.

Post by TJ » Wed Nov 20, 2013 7:47 pm

That 10mm is brilliant.


My project Dash is on Kickstarter!



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

I don't - I don't know about

Post by CourierSix » Wed Nov 20, 2013 7:48 pm

I don't - I don't know about anyone else though. From what little I know about modding there shouldn't be any problem with an esp overwriting the textures, and I'm willing to wait for the rebalancing.


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I'm glad we understand one another.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You are correct. I'm just OCD

Post by JaxFirehart » Wed Nov 20, 2013 7:51 pm

You are correct. I'm just OCD. Releasing just the textures would feel incomplete to me...



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I gotta agree with Jax.

Post by TJ » Wed Nov 20, 2013 7:54 pm

I gotta agree with Jax. Personally I'd rather have all the weapons complete with rebalance and possible new pipboy icons in the next (or version after) TTW release. Releasing as an addon plugin is nice, but final product would be better. (IMO)


My project Dash is on Kickstarter!



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

While i agree when some of

Post by Niar26 » Wed Nov 20, 2013 8:58 pm

While i agree when some of you guys said that the Final product would be indeed better, i don't really see a problem with having the textures released for people who just want them in-game asap :) 

I indeed am looking for the final product, but i also am honest by saying that i would really like the textures released for the ones who are just looking for them, i might even try them mostly for testing :)



I think the middle ground would be releasing the Textures separatly for people who want to use the weapons just for the textures, while the others who want a final product can simply not download the textures , so everyone is happy :P



 



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