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TTW - Unique Weapons Retexture Project (UWRT)

General mod discussion and requests.
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Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Awesome, glad you liked it.

Post by Thatchor » Tue Nov 19, 2013 5:43 pm

Awesome, glad you liked it. GIMP really came in handy with this one over Paint.Net. I'm not sure what I'm going to do tonight (I'm up for anything), but finishing the PN patch is a priority right now (probably a 5am release as always) and I want to get at least two loading screens done. What are we doing for pipboy icons? Using the default? Some of them it'll work with, but other's, like Ol' Painless, it'll seem a little off. Not that I know how to make pipboy icons, but I am curious.


Also, semi-unrelated, but are we retexturing unique armors too?



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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

T3T's a wizard with pipboy

Post by LT Albrecht » Tue Nov 19, 2013 5:48 pm

T3T's a wizard with pipboy icons, hit him up about it.


trollolololololol





 



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Sounds good. I'll "worry"

Post by Thatchor » Tue Nov 19, 2013 5:51 pm

Sounds good. I'll "worry" about it more when I get a more significant batch of weapons that require new icons done.



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

That 10mm Pistol.... I just

Post by Niar26 » Tue Nov 19, 2013 6:24 pm

That 10mm Pistol.... I just fell in love with it.

Mate, your retextures are marvelous works. They are eveb better than some of millenia's own retextures, and that is really a compliment! Masterwork.



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

These are gorgeous, wow. Any

Post by CourierSix » Tue Nov 19, 2013 10:55 pm

These are gorgeous, wow. Any rough estimate on when we'll get to see at least some of these in game?


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I'm glad we understand one another.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Not a clue, unfortunately,

Post by JaxFirehart » Tue Nov 19, 2013 11:14 pm

Not a clue, unfortunately, but these ARE being made to be integrated into TTW, so it will come one day.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

I never knew this was a thing

Post by orik » Wed Nov 20, 2013 1:43 am

I never knew this was a thing. Where do I download?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You don't, not yet, these

Post by JaxFirehart » Wed Nov 20, 2013 1:58 am

You don't, not yet, these aren't even compiled yet. But when it's done it will be a part of TTW.



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Right now I'm getting about

Post by Thatchor » Wed Nov 20, 2013 6:12 am

Right now I'm getting about one texture done a day, but that will slow down to probably one every three days. Once winter break comes around, I'll get a lot done. So an estimated finish time on my end (It's up to Jax as to when to actually put them into TTW) is two months. But, and this a big but, other people have released textures/meshes too, some of which Jax really likes. Depending on how many of these he wants to use could significantly shorten my time before I finish everything.



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

Hmm... I know it's not ideal,

Post by CourierSix » Wed Nov 20, 2013 2:15 pm

Hmm... I know it's not ideal, but would it be possible to get these in an .esp earlier than a TTW update? I doubt these'd warrant an update all on their own, but personally as soon as they're finished I want them in my game. They're gorgeous, and it's really jarring that all FNV uniques are so beautifully done and there's nothing like them in DC.


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I'm glad we understand one another.



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