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a TTW radio mod idea

General mod discussion and requests.
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rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

a TTW radio mod idea

Post by rockitten » Sat Mar 05, 2016 4:37 pm

[quote=TrickyVein]


 


rockitten wrote:



In my experience in FO3 and FNV, one of the must underutilized "feature" in the game is the ham radio.


 



I like how you think. Totally agree. 


Whenever you come across one it feels significant somehow, so they should be made to be useful. It's fanciful thinking, but imagine a minigame with the ham radio where you have to turn a dial to find a frequency to transmit/receive messages. Yeah.


[/quote]


Just wonder, how difficult it is to implement such a "tuning dial" mini game on TTW for the radio and Ham radio?


Radio: successful tune the dial and you can change the station it plays (with a mini quest "Voice of freedom/Voice of America" - change all radios in DC wasteland to play 3 dogs or Enclave station).


Ham radio: successful tune the dial and you can call a random traders/scavengers  and trade stuff.


 



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