Hi folks I would like to ask a few questions in hopes that we can work out something here.
I did a mods that allow to severely limit the number of guns and ammo in Fallout, but such mods always create some kind of new problems. This time its the AI shooting routine, they just point guns at you and fire as fast as they can. I find this VERY immersion breaking and i would like to add some kind of delay between each shot/burst to simulate the AI aiming. AI is a very good shot, so an "aiming" delay would make things more sensible. I have no idea how to approach this, Im decent when it comes to GECK, so I just need some pointers.
^Done thanks to Gribbleshnibit8's help
Another thing I would like to add/see is flinching when actor or player is hit. When I was watching The Last of Us play videos I noticed that bullets made actors flinch very hard or fall down often. That made fights very strategic as you couldnt just stand there and trade fire. I would like to see something like this in FO. There are already animations for flinching is its only a matter of activating them when actor is hit (not always, but some % of times).