Yes or both at the same time. Tricky's stations will be in a different location and, in there own Worldspace so it will be possible to have both if you wanted.
Union Stations - Clean and full of people
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
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Resausk
- Posts: 27
- Joined: Thu Jun 06, 2013 12:30 am
Ah it's what ever, but it's
Ah it's what ever, but it's up to you. I don't really mind either or. When is his going to be released?
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
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Resausk
- Posts: 27
- Joined: Thu Jun 06, 2013 12:30 am
Ah alright, Well I'm about
Ah alright, Well I'm about finished with renaving the whole station in NV and your Object palettes really save me time so I'd like to thank you for them. Someone showed me them on Nexus. Though the Bathroom Palette doesn't have Urinals so I added them to it and saved hah.
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Resausk
- Posts: 27
- Joined: Thu Jun 06, 2013 12:30 am
Progress - Update #4 - NV
Progress - Update #3 - NV Freeside Union NPC's
So What I last began to do was add NPC's to the Freeside Union and well what I'm most proud of is the work I put into on the Males bathroom crime scene Detective and everything! ;D
[collapsed title=Pictures - Update #3 - Freeside Union NPC's]
Z.I.M.A Hazmat Crew.
[IMG]http://i43.tinypic.com/n35e92.png[/IMG]
Male Bathroom Crime Scene - #1
[IMG]http://i39.tinypic.com/2e2lboo.png[/IMG]
Male Bathroom Crime Scene - #2
[IMG]http://i43.tinypic.com/v74dg9.png[/IMG]
A Few Props
[IMG]http://i39.tinypic.com/20qnrjo.png[/IMG]
Deathrock Kids (Goth Punks is another word for it.)
[IMG]http://i41.tinypic.com/wjdq3p.png[/IMG]
A Few Station Resident NPC's
[IMG]http://i42.tinypic.com/dxjk0x.png[/IMG]
[/collapsed]
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GoreMaster
- Posts: 64
- Joined: Wed May 22, 2013 8:05 pm
This is actually really cool!
This is actually really cool! NV Station did feel empty, while the DC station felt some what perfect being completely abandoned.
I am diggin this so far keep it up!![]()
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Resausk
- Posts: 27
- Joined: Thu Jun 06, 2013 12:30 am
Well my goal was to make both
Well my goal was to make both unions more "Lively" and possibly be adding checkpoints outside of them to keep enemies away such as Raiders, Enclave, Freeside Thugs, etc.
[color=Red]EDIT:[/color] But thinking about it trickies almost done implementing in the new union he built himself. So I may wait to just Have him release it in the next TTW update continue working on my mod from there. Wouldn't see a point to continue so soon.