As we all know, TTW effectively bridges the East Coast of the United States in the Capital to the West Coast in the Mojave. Currently, they're linked by a train which takes you between the two areas in a way that allows for it to be lore-friendly. However, it doesn't give you as much of a "journey," so to speak, between the two. I've always wanted my trip between the Capital and the Mojave to be longer, more adventurious, and above all more difficult. I have an idea to maybe make the journey a bit more like it, but I don't really have the coding experience to make it possible. But, I reckon it's better to come out with my idea in case someone might actually like it instead of letting it rot in my head with very little chance of ever seeing the light of day. So, I come to you guys to see what your thoughts are about it.
Essentially, the idea is to remove the invisible border walls in FO3 entirely and open up the roads leading out of NV and instead allow the player to enter a Fallout 1/2 style world map, which would allow you to roam America in order to get between the two main areas, the Capital and the Mojave.
Just like in Fallout 1 and 2, there could be random encounters which would take you out of the World Map and place you on a piece of land either picked from different custom-made exterior worlds (which could be chosen depending on what area of America one is in, to fit the biome) or to a specific one depending on how "unique" the encounter is. For example, one that deals with a generic East Coast Enclave patrol or some other enemy might dump you on a randomly chosen piece of land. However, one that deals with something unique, like the Cafe of Broken Dreams from Fallout 2 or a random encounter cave would throw you on a unique piece of land for that and that only.
Of course, even with random encounters, a world map would still be boring without places to visit. My idea would be to possibly take out certain DLC locations from their areas in the Mojave and the Capital and instead place them where they would actually be located in the world (e.g. Old World Blues could be placed where the Big Empty actually is (or you could possibly just happen upon the satellite in a random encounter), Honest Hearts could be in Utah where Zion is located, Point Lookout on the southern tip of Maryland where Point Lookout State Park is located, etc). Also, it could be possible to integrate other modded locations into the world map (e.g. Alton, IL and Beyond Boulder Dome). Lastly, anyone who wants to could mod their own unique locations, big and small, into the map (or perhaps even as random encounters, if they would like). This would allow for a long journey with plenty of different places to explore and things to find.
What are your guys' thoughts on this?
. Although I think TTW will not see another major rebuild like from 1.4 to 2.0 for a long time (and maybe ever), the impression I get from this version 2.+ is that it is the best possible, but I am not the best person to talk about it.
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