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Additional mods

General mod discussion and requests.
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Nathaniel
Posts: 4
Joined: Thu Jan 02, 2014 11:03 pm

Additional mods

Post by Nathaniel » Fri Jan 03, 2014 6:39 pm

I haven't installed any mods for New Vegas yet, because I'm planning out which mods to get. The only mod I know I'm getting for sure is TOTW. Other mods I am looking at are Nevada Skies, Project Nevada, Weapon Mods Expanded, Active Wasteland, and Real Time Settler. Can anyone give me an idea of mod compatibility? Are there any other mods that you recommend? I'm also looking for a mod that allows the operation of vehicles, especially aircraft. If anyone could give me a mod that works with TOTW for that, you would be my hero.


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freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

start here:

Post by freakydoo » Fri Jan 03, 2014 6:52 pm

start here:


http://taleoftwowastelands.com/forums/tale-two-wastelands-mod-releases


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Also, you probably should

Post by thermador » Fri Jan 03, 2014 7:16 pm

Also, you probably should read: http://taleoftwowastelands.com/content/faq as there is a lot of modding info in there.



Nathaniel
Posts: 4
Joined: Thu Jan 02, 2014 11:03 pm

Thank you. I'm just getting

Post by Nathaniel » Sat Jan 04, 2014 5:40 am

Thank you. I'm just getting in to PC gaming (I have FO3 and NV for Xbox and am switching over) So mods and modding is a whole new area for me. 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Nathaniel wrote:So mods and

Post by TJ » Sat Jan 04, 2014 9:42 pm

[quote=Nathaniel]So mods and modding is a whole new area for me. [/quote]


Welcome to the promised land.


... or hell, depending on how your experiences go from here.


My project Dash is on Kickstarter!



Nathaniel
Posts: 4
Joined: Thu Jan 02, 2014 11:03 pm

Haha, well, I have friends

Post by Nathaniel » Sun Jan 05, 2014 2:01 am

Haha, well, I have friends and the internet to guide me, so hopefully it goes well.



Thasic
Posts: 27
Joined: Sun Jan 19, 2014 2:09 pm

More like hell. Any modder

Post by Thasic » Fri Jan 24, 2014 5:04 am

More like hell. Any modder can tell you, we spend more time looking at mods, experimenting with mods, making mods and configuring mods than actually playing the games.


Deficio es non en bene

gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

True, but it is at times more

Post by gnubee » Fri Jan 24, 2014 6:53 am

True, but it is at times more fun.  Once you start adding mods, the insanity never stops. That said, I cant even think about playing FO3/FNV un-modded now.


A couple I like: AWOP (NV and DC versions), TTW Interiors (awesome!), IWS (for NV) and MMM Increased Spawns (for DC), most everything else is fun to have around for a bit, but these ones tend to stay - along with PN and (obviously) TTW itself. That reminds me, you will want CASM, the Weapon Mod Menu (honestly, why was this not part of the original game?), and Mod Configuration Menu. They make things a ton easier.


Another mods that I am liking a lot lately is Realistic Weapon Damage. Makes combat a LOT harder.



Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

It's been a long time since I

Post by Trm8r » Sat Jan 25, 2014 5:20 pm

It's been a long time since I installed these mods so I may not be much help with troubleshooting. This site has NV Skies which seems to be fine but I've only got a few hours with it. WMX Ultimate works fine, I use The Weapon Mod Menu with it.


Real Time Settler, the NV versioin, is awesome. If you use Vurts Flora then some of the trees are blue-printable so you can play 'Jonny Appleseed' in the CW. Or for better RPing, Farming Bob will let you grow tress and plants.



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