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Project Nevada/Fallout Wanderers Edition Compatibilty

General mod discussion and requests.
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Hawx
Posts: 3
Joined: Sat Nov 30, 2013 12:08 am

Project Nevada/Fallout Wanderers Edition Compatibilty

Post by Hawx » Sat Nov 30, 2013 12:13 am

I know these mods will NEVER work together, but would it be possible to play using FWE first, and when going to New Vegas, removing FWE and installing PN? Would it cause issues or could I continue playing normally?



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Sorry for the late answer. :P

Post by Thatchor » Sun Dec 01, 2013 4:27 pm

Sorry for the late answer. :P I'm not an expert on the issue so anything anyone else says who's reputable can override this, but no, it will not work because of the way TTW is designed. Theoretically, a patch COULD be made, but a question of if it's worth it has to be raised. PN has a lot of FWE's options. In fact, the Gribble's Extra Options mod even adds a FWE present including the unfound loot option. If anything, it would be drastically easier to find out what PN doesn't include from FWE and make a separate mod. It's probably on one or two things.



Hawx
Posts: 3
Joined: Sat Nov 30, 2013 12:08 am

So should I just use PN

Post by Hawx » Sun Dec 01, 2013 5:04 pm

So should I just use PN instead? I have installed your patch also :)



Hawx
Posts: 3
Joined: Sat Nov 30, 2013 12:08 am

Awesome, will do. Preparing

Post by Hawx » Tue Dec 03, 2013 5:30 pm

Awesome, will do. Preparing for a let's play next year well in advance, really looking forward to it now that my mods are working great :)



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