Was browsing around the Stutter Remover mods, and I remember reading that there are several memory heaps used by New Vegas. I can recall two; there's the heap that NVSE.ini modifies, and the heap that NVSR modifies.
But what are these heaps for?
My reason for asking, is that when 3.0 comes out, I plan on having a stab at making a broad follower system. Pretty much a copy of what I did for Fallout 4, but I'd have to make a large number of NPCs have the "No Low Level Processing" flag disabled. Can't be too good for the game if a hundred odd NPCs are chucked into a 256MB heap that's already strained by TTW.
Also, the heap replacement for NVSR is bugged, right? Doesn't de-alloc, so it can cause all sorts of weirdness, and can't be put above 450MB. Wonder if changing the addresses that the game's .dll files load in would make any difference, like changing blinkw32.dll for Oblivion's Stutter Remover heap.
	