Howdy y'all.
For a mod that I'm making, I'll be adding in a very barebones slavery system. One aspect of this is to add in packages, such as sandboxing.
The issue, is that if an NPC already has packages by default (such as Micky outside of Megaton), my package will not function; despite being the NPC's current package (evidenced by the command GetCurrentPackage).
Is there a way to force a package to be run indefinitely? I've found that if the NPC doesn't have any packages by default (such as the NPCs I'm using for testing; they're essentially blank slates), then it works absolutely dandy. I've tried using "evaulatepackage" in my relevant scripts to no avail.