I'm a huge fan of Fallout. While I love 1, 2, Tactics and New Vegas, Fallout 3 left a lot to be desired in the logic, open choice, canon and player agency departments. It isn't a bad game, it's just not a good Fallout game. I'd like to change that. Using TTW, I think I can tie together the loose strands from Tactics and Fallout 3 in a way that makes sense with the rest of the universe.
Below are the changes I'm making for my vision to be complete. Progress I've already made is in bold.
**Locations**
- Help an Old Olney refugee and her son find out what happened to the head of their family.
- Add farms to Big Town and Rivet City.
- Remove the children from Little Lamplight, replace with Vault 87 mutant guards. Make any unique items from there just be loot.
- Add a hospital run by a revival of the Children of the Cathedral to Canterbury Commons.
- Expand the interior of Vault 87.
- Enclave mutineers.
**Story/System changes**
- Tag all Lyons' BoS members as "Lyons' Chapter" to differentiate from real Brotherhood (Mojave and Outcasts)
- Add a questline for Majove chapter/Outcast interaction.
- Mojave chapter of Brotherhood has disdain for Lyons' chapter, but affinity for Outcasts.
- Add an NPC to Bigtown that explains the story of Little Lamplight getting overrun by mutants and the founding of Bigtown.
- Add some Mariposa super mutants as leaders for the Vault 87 mutants.
- Various fixes to player dialog responses that are moronic.
- Reduce amount of karma for killing evil NPCs.
- No karma loss for killing the Family
- Karma gain for killing Roy Phillips and friends.
**Item Changes**
- Make NCR versions of the riot armor from Lonesome Road to equip NCR Rangers.
- Added Regulator combat armor.
- Change riot armor helmets from heavy to light armor. I know a lot of mods do this already but it won't hurt anything.
- Combine loot lists for Pitt raider, fiend and DC raider armor for maximum variety. Also add metal armor to the mix.
- Outfit Cook-Cook in reinforced metal armor with helmet to make him look more bad-ass.
- Custom armor for Motor-Runner.
- Rework power armor so it has bonuses and modifiers similar to Fallout 1, 2 and Tactics. Will use the following table which descends in order of baddassery:
T-45d
Fallout 3 Enclave armor (renamed Chicago Armor)
Fallout 3 Enclave tesla armor (Tesla Chicago Armor)
Hellfire Armor
T-51b
Remnants Power Armor (Advanced Power Armor)
Tesla Remnants Power Armor (Tesla Advanced Power Armor)
- Give Lyons' Pride custom T-51b
Looking forward to any feedback!
, since the remaining are very few. The only dialogue lines that would need to be cut are the ones related to the passage full of supermutants, and adapt the kid dialogues that make reference to little lamplight. For example, it will be fun to see Major MCCready in Big town or Megaton like a boy pretending is a major
, and princess to his side. Even more, you can keep their dialogues and perhaps little lamplight can be kept as a local legend, so all the kids that mention it could be pretending their playing (as a lot of childs did in real life when the Power Ranges appeared; that way they won't look weird, passing as playing with imaginary friends, or something). You could take advantage of them and create unique and funny situations. 
