Quick question, theres a mod on the nexus called Better new vegas (http://www.nexusmods.com/newvegas/mods/48126/?) and it adds in several changes to the new vegas landscape, specifically in the extended version by adding in assets from fo3 that you are required to extract from youre fo3 BSAs. My question is this since I'm currently reinstalling ttw, would I still have to extract the meshes and textures or would the repurposed assets in ttw effect the mod also?
Better new vegas
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Proximitus
- Posts: 27
- Joined: Mon Feb 02, 2015 7:28 pm
Don't know the mod, but
Don't know the mod, but looking at the installation process of the extended version, I'm guessing you have to, since you are extraction FO 3 meshes to a mod-specified folder instead of the vanilla FO: NV folders
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ElliotS
- Posts: 47
- Joined: Thu Jan 08, 2015 9:07 pm
I personally would like to
I personally would like to see a version made to work out of the box with TTW. That mod looks really cool, but the installation process seems insane, and there's no guarantee it will be stable.
Here's to hoping someone can contact the author and get permission to make a TTW version.
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tact
- Posts: 109
- Joined: Sat Oct 05, 2013 1:05 am
Unfortunately the author
Unfortunately the author discontinued the mod and from what I heard isn't modding anymore, although correct me if I'm wrong. But I agree, it would be really cool to see this made with ttw in mind, hell, someone should remake it specifically for ttw by overhauling both worldspaces with assets from each game of course with ttw interiors and awop in mind
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
You can still convert after
You can still convert after you have made an effort to contact the author and post here at TTW. You just can not post it on the Nexus. Regardless, make sure to give the original author credit and tell them that you are posting on TTW but not the Nexus. For example, Imp rarely responds if at all to requests, yet we have Powered Power Armor and IMCN here at TTW. You can always have the user download the assets from the Nexus and you create a patch plugin for fixes and improvements.
https://taleoftwowastelands.com/content/converted-mod-guidelines
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ElliotS
- Posts: 47
- Joined: Thu Jan 08, 2015 9:07 pm
I don't feel like I know
I don't feel like I know enough to do it, but I hope someone creates a patch or hosts a version here. I'll either do what Eirque suggested above if no one makes one or use what someone makes when I'm about to head to NV.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Eirque wrote:
[quote=Eirque]
I changed the texture path too so no need to unpack any bsa's.
[/quote]
Unless you maybe run MO and already have a lot of BSAs loading. The current release handles Skyrim BSAs nicely but all other games, not so nicely. Tannin is working on a switch for the next MO release and a work around is posted ... [url=http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas]here[/url] ...
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
@Eirque - I was just posting
@Eirque - I was just posting a warning if someone was using MO, installed it, and the game keeps crashing.
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ElliotS
- Posts: 47
- Joined: Thu Jan 08, 2015 9:07 pm
You rock Eirque! Thanks man!
You rock Eirque! Thanks man!