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Union Station

General mod discussion and requests.
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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Quick update:

Post by TrickyVein » Sat Aug 03, 2013 10:58 pm

Quick update:



I thought it would be really neat to have the roof/awning be accessible, like so:


[collapsed title=Snipers on the roof!][/collapsed]


[collapsed title=Snipers! How did you get up there?][/collapsed]


 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Now, I know this goes against

Post by TrickyVein » Sun Aug 04, 2013 1:00 am

Now, I know this goes against the philosophy of TTW, which I very much agree with, which is to modify the game as little as possible, but this is just screaming to be done:



See, Freeside already has a train station as we all know, and it's a complete dud. It just sits there, taking up space. It just so happens that the building that I've put together, which used to be the train station in Las Vegas is the same size as the one in Freeside. 


I mean, I really want to be able to just drop this in there and be done with it. It feels like it should have been done from the very beginning, but a unique model wasn't put together for the station so Obsidian just used the warext tileset instead. It's like...restoring it. 



steviestevens
Posts: 108
Joined: Wed Sep 12, 2012 12:54 am

I say go for it. Since the

Post by steviestevens » Sun Aug 04, 2013 3:27 am

I say go for it. Since the building isn't tied to a quest or anything what's the harm? lol if anything it ups the property value.



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

Firstly, your work gave me a

Post by The 3rd Type » Sun Aug 04, 2013 3:29 am

Firstly, your work gave me a very strange boner, and I liked it. Thought this information was critical to get to you first, so there it is.


Secondly, that's the perfect spot for that, for the reasons you stated and also because Freeside Open merges Freeside into THAT CELL so it should automagically be compatible, if I'm not mistaken.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Well to be honest if it is

Post by Risewild » Sun Aug 04, 2013 5:26 am

Well to be honest cheeky if it is the same size and the old train station is useless, then I would also say go for it, it looks like it always belonged there laugh.


What we need now is the input of the dev team laugh.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I like it TV, it looks good

Post by TJ » Sun Aug 04, 2013 3:17 pm

I like it TV, it looks good there.


My project Dash is on Kickstarter!



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Alright. I have to try it out

Post by TrickyVein » Sun Aug 04, 2013 4:41 pm

Alright. I have to try it out in-game to see how well NPCs can move around it without having modified the navmesh myself. I think a good litmus test for this would be at the conclusion of G.I. Blues during the firefight between the Kings and the NCR next to the station. 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I agree

Post by JaxFirehart » Sun Aug 04, 2013 6:19 pm

I agree


Totally awesome


Great place to test



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I love it. :)

Post by chucksteel » Sun Aug 04, 2013 7:29 pm

I love it. :)



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

I think all agree that it's a

Post by paragonskeep » Mon Aug 05, 2013 2:27 am

I think all agree that it's a great idea. Looks amazing and that it should've been there in Vanilla. Great job. I'm jealous of your skills. 


If life is but a test, where's the damn answer key?!?!?

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