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Union Station

General mod discussion and requests.
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behemoth
Posts: 7
Joined: Wed Apr 24, 2013 3:21 am

The lack of the new station

Post by behemoth » Tue Jul 09, 2013 4:19 pm

The lack of the new station in 2.4 won't break it for me. I just think if we needed to wait a little bit longer so we can get the station (Just DC) and some extract polish, why not? In any case, whatever you awesome modders decide to do, I'll be happy. 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

At this point it isn't a

Post by TrickyVein » Wed Jul 10, 2013 5:55 am

At this point it isn't a priority to anticipate conflicts with existing mods. Nor does this follow from the design philosophy behind TTW, which is to bring Fallout 3 - unmodded, completely to your NV game - unmodded. I haven't even begun working on the worldspace for the station in Freeside.


Users are encouraged to submit their own mods or conversions of mods so that whatever they run is compatible with TTW, and indeed many have. FreesideOpen probably is pretty well-known, so I wouldn't be surprised if someone were to come up with a way to make it work with TTW once we get there :)



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Pretty sure it depends on

Post by plumjuice » Wed Jul 10, 2013 5:17 pm

Pretty sure it depends on which cell freeside got merged into. IIRC there is still a loading screen between it and the wasteland, so if it was all merged into the same cell as the one the door to get to the new station worldspace is in, it should be fine. If not, a mod that simply moves the door to the correct cell should be easy enough.


That said, depending on where tricky places the door, it may cause issues with added content in freeside. Again though, a simple move-the-door mod will allow everything to function.


The only real issue is going to be where you can "fit" the worldspace. I mean "fit" the same way I would use it to say the a basement trapdoor does not "fit" on the top of Archimedes: There's simply not enough room.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

There's plenty of room.

Post by TrickyVein » Thu Jul 11, 2013 1:30 am

There's plenty of room.


What's important is the illusion or suggestion of space.



mishaxhi
Posts: 39
Joined: Sat Jan 12, 2013 3:32 pm

Amazing work.

Post by mishaxhi » Mon Jul 22, 2013 9:58 pm

Amazing work.


Downtown DC is my favourite place in TTW, and this definitely fits it.


don't fall for their tricks

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Good, 'cause it's literally a

Post by TrickyVein » Mon Jul 22, 2013 10:16 pm

Good, 'cause it's literally a few blocks NE of the capitol building in RL. I may even have the capitol visible in the skyline.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Work is beginning to shift to

Post by TrickyVein » Mon Jul 29, 2013 2:16 pm

Work is beginning to shift to Vegas. 



The last bits are being created for DC and integrated into a fully populated, explorable and quest-driven experience. Since you begin in Vegas as usual, waking up in Goodsprings, the Las Vegas Pacific Union station needn't be given such robust treatment as its counterpart on the East Coast. 


A bit more UV work and a final destruction pass and the exterior will be as good as ready to be placed in a world. 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Nice.

Post by TJ » Mon Jul 29, 2013 5:56 pm

Nice.


My project Dash is on Kickstarter!



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

This is very impressive.

Post by paragonskeep » Mon Jul 29, 2013 9:06 pm

This is very impressive. Looking forward to when it's fully integrated.


So Tricky, if you're bored want to teach????????


Very nice work and thank you for doing it.


If life is but a test, where's the damn answer key?!?!?

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

@ magnumspec - The DC station

Post by TrickyVein » Mon Jul 29, 2013 9:40 pm

@ magnumspec - The DC station is in the middle of DC which is full of super mutants. It would be hard for a low-level character to travel to Vegas immediately after starting a new game. If ever there were the possibility of starting a game in Vegas I don't see any reason to make it easy for the player to travel to DC. I don't want to create an LOD model for it, so no - It's going to be accessible from Freeside. Or from another location like Westside which is proximal to where the building was in RL. 


@ paragonskeep - I'm always willing to help out and discuss modeling with people. 



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