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Union Station

General mod discussion and requests.
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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Looking East with Fallout 3's

Post by TrickyVein » Sun May 05, 2013 4:18 am

Looking East with Fallout 3's infamous green haze hanging over the station:


[collapsed title=hidden for faster page-loading][/collapsed]


 



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I hope you understand you

Post by rbroab » Sun May 05, 2013 4:52 am

I hope you understand you have to re-do the whole Wasteland now to make it just as beautiful


I'm not alright, I'm an equal amount of left.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Might want to think about

Post by chucksteel » Sun May 05, 2013 5:06 am

Might want to think about this one once you finished. Union Pacific Station.   http://www.agilitynut.com/train.html



I'll look for some images of the original interior if you have any interest in bringing it back to life! It was destroyed in the 1960's. 


sorry for not embedding my link I'm on my IPad. 


Love the images and can't wait to see this in game. 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Excellent, Chuck :)

Post by TrickyVein » Sun May 05, 2013 1:30 pm

Excellent, Chuck :)


I already love the look of the thing (and it's a heck of a lot smaller!) - yeah. I'll make this for a station in Vegas.


It's a great contrast between styles of architecture; East coast and West coast. 



Banjo
Posts: 32
Joined: Fri Apr 19, 2013 7:05 am

Wow! That model looks

Post by Banjo » Sun May 05, 2013 1:44 pm

Wow! That model looks incredible!!! I'm simply blown away by those screenshots, at how awesome and imposing the place looks from inside!



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Quick update on the exterior

Post by TrickyVein » Thu May 09, 2013 5:46 pm

Quick update on the exterior - working on a final destruction pass.


[collapsed title=alpha shot][/collapsed]


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Tricky, you are the shit,

Post by JaxFirehart » Thu May 09, 2013 6:20 pm

Tricky, you are the shit, this just blows my mind. Where are you thinking of putting it?



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

It's getting its own

Post by TrickyVein » Thu May 09, 2013 9:27 pm

It's getting its own worldspace. Two worldspaces - one for the interior because of the huge opening to the sky, and one for the exterior.


It's just too large to put anywhere else - creating a new worldspace, just like one of the other mini-worlds in DC lets me put the thing on the pipboy map where the station is in RL.


It also avoids making modifications to any other exterior cells. 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Makes perfect sense.

Post by JaxFirehart » Thu May 09, 2013 9:44 pm

Makes perfect sense.



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Looking really sweet. I love

Post by WizardOfAtlantis » Sat May 11, 2013 11:27 pm

Looking really sweet. I love the puddle on the inside, Geck work 3. Awesome.yes



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