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Project genesis conversion?

General mod discussion and requests.
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tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

Project genesis conversion?

Post by tact » Sun Feb 16, 2014 12:02 am

Can the fallout 3 mod project genesis be converted just with the conversion script, or does it need to be opened in the geck. If it does could someone convert it cause I don't use the geck, nor do I have any clue what to do


http://www.nexusmods.com/fallout3/mods/15513/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D15513%26preview%3D&pUp=1.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

It's a quest mod, so it

Post by TrickyVein » Sun Feb 16, 2014 12:13 am

It's a quest mod, so it undoubtedly has scripts which will need to be edited and complied again from inside of the GECK.



tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

dang, I have no experience

Post by tact » Sun Feb 16, 2014 2:43 am

dang, I have no experience with the geck so that's a shame. hopefully someone could convert this and make it public cause it's a great mod



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Yeah, and that one REALLY

Post by charwo » Sat Feb 22, 2014 2:36 am

Yeah, and that one REALLY needs to be bedugged to boot. I had trouble getting it not to crash in regular Fallout 3. I can understand your wanting to port it though. And sorry I can't help you either.



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