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Perk Change Mod

General mod discussion and requests.
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Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Perk Change Mod

Post by Senterpat » Fri Feb 21, 2014 12:12 pm

So I've had this on my HD for awhile now, and am just now getting around to finalizing it. Thought I'd see if there are any other perks you guys can think of that need to be changed. I know we had a forum about this a while back, but didn't really feel like looking for it at the moment.


So far the mod consists of:


Modified Perks  


***Perks that boost skills***  




  • Daddy's Boy/Girl Just like dear old Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills. -Changed to +5% health from healing items.  


  • Little Leaguer Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill. -Changed to +4% melee damage and throw weapons 10% faster and farther.  


  • Gun Nut You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills. -Changed to +5% improved gun spread and 5% slower weapon degradation.  


  • Cyborg You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill. -Changed +10 Energy Weapons to 5% Energy weapon damage. *Note original perk stated +10% damage resistance, but it wasn't actually in the perk. Fixed.  


  • Scoundrel Take the Scoundrel perk, and you can use your wily charms to influence people -- each rank raises your Speech and Barter skills by 5 points. -Changed to 5% improved bartering.  


  • Thief With each rank of the Thief perk, you gain an immediate bonus of 5 points to both the Sneak and Lockpick skills. -Changed to 15% movespeed while sneaking  


  • Impartial Meditation -  With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level. -Changed to +15% improved bartering prices.  


  • Covert Ops You've recovered all the hidden intel from Operation:Anchorage. Good work, soldier! (+3 Science, Small Guns and Lockpick) -Changed to +3% weapon damage.  


***Changes to "Useless" Perks***  




  • Alertness You've learned to keep your senses alert to any danger. When crouched and not moving you gain a +2 to your Perception attribute to help you find enemies before they find you. -Removed +2 perception, will now grant you enhanced sensors.  


  • Hunter  In combat, you do +75% Critical Damage against animals and mutated animals. -Added +15% critical chance, reduced critical damage to 40%, also will now affect mutated insects and abominations.  


  • Computer Whiz Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of. -Changed to bypass hacking, skill requirement changed from 70 to 100.  


  • Infiltrator With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt. -Changed to bypass lockpicking, skill requirement changed from 70 to 100.  


***Misc Changes to Other Vanilla Perks***  




  • Intense Training - Removed completely, replaced with 7 perks that will each raise a special by 1. Level req. has also been raised to 10.  


  • Lifegiver - Reinstated 2 additional ranks that were cut, reduced each rank from 30 to 25.  


  • Child at Heart - Though not available in default NV there are still a number of dialogue options for it. Will work with or w/o this mod.  


  • In Shining Armor - Was completely broken due to a faulty condition, also the +2 dt from eyewear wasn't attached. Fixed. Also added some items that should have been on the formlist.  


  • Wild Wasteland - Is automatically granted to the player. I've also removed the message and sound that play. Now the Mojave just has a few quirky encounters like FO3.  


  • Grunt - 25% damage was a bit OP, has been nerfed to 10%, and additionally reloads guns and attacks faster  


***New Traits***




  • Vault Dweller - A sheltered life in the vault has granted you with a sturdy physique (+50 life) However, you have little resistance to the dangers of the wastes. (-75 Radiation Resistance, -75 Poison Resistance.)    


Disabled Perks




  • Here and Now


  • Lessons Learned


  • Swift Learner


  • Devils Highway


  • Karmic Rebalance


  • Elevator to Heaven


Call me Pat. Senterpat is too much to type.

LaEspada
Posts: 101
Joined: Fri Jul 12, 2013 4:00 am

I'm liking the changes. Give

Post by LaEspada » Fri Feb 21, 2014 8:19 pm

I'm liking the changes. Give me an actual reason to invest an entire level in those perks.


Especially if your using the XP reduction plugin and your starting to take a long time to level once you get to 30's.



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