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Custom Companion "This is our home"

General mod discussion and requests.
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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Custom Companion "This is our home"

Post by rbroab » Tue Apr 23, 2013 6:56 am

It's an excellent feature, especially if the L38 just isn't your thing. It's a feature you'll find on the better custom companions.


How do you create this feature? I want to add it to some of the custom companions, DLC companions, and vanilla companions. I'd like to have them hanging out in one general area. Also makes it easier to hire/fire when doing things like going into DLC, or coming out of DLC and you don't want to track them all down again.


I'm not expecting it to look clean or have dialog, just an option that shows up when talking that says "This is your/our home." And then another fire option (like the Lucky 38 fire option) that will send them there.


 


Or can anyone think of alternatives?


I'm not alright, I'm an equal amount of left.

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Create a marker, and AI

Post by pintocat » Tue Apr 23, 2013 7:07 am

Create a marker, and AI package to sandbox near it, and another variable in the companion's script for the package to use as a condition. Give them dialog, with a result script that moves the marker to the player's position. Give them another dialog that sets the script variable for waiting at the new home. Look at Follower Home Marker in FNVedit to see what it changed. 


I do plan on making my Follower Home Marker a TTW version for DC companions, but modded companions can have that done by their author. I can't think of any recent ones that don't have it anyway.


I haven't tried DC followers in TTW yet. Do they have wheel support etc? 



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I believe they do, yes. FO3

Post by rbroab » Tue Apr 23, 2013 7:11 am

I believe they do, yes. FO3 companions have companion wheel functionality.


And thanks for the response. I'll have to pop open the geck and check out a few things when I'm on break tomorrow.


I'm not alright, I'm an equal amount of left.

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Also, check out the NCCS

Post by thermador » Tue Apr 23, 2013 4:32 pm

Also, check out the NCCS companions file for FNV (open it in the geck or FNV edit).  It has a lot of advanced features for companions like, "this is your new home" and "pass me all your shell casings" etc...  http://newvegas.nexusmods.com/mods/38059



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

As a temporary measure, while

Post by rbroab » Tue Apr 23, 2013 6:37 pm

As a temporary measure, while I work on finding a solution, could I move the fired npc to a location, and toggle restrained using Groovatron?


I'm not alright, I'm an equal amount of left.

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