Sorry, while I'm waiting to be be able to play TTW, I wanted to ask my most important question: will I be able to use the Bittercup companion mod with this in some way? I don't know if I can face the DC wasteland without my favourite wannabe goth girl! :)
Companion mod compatibility?
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alegendv1
- Posts: 118
- Joined: Sat Dec 22, 2012 5:48 pm
It would have to be converted
It would have to be converted. Someone else was having trouble converting it, but I'm not sure if it was on their end or not. If it doesn't use FOSE, then it shouldn't be too hard to convert.
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Banjo
- Posts: 32
- Joined: Fri Apr 19, 2013 7:05 am
Great to hear!
Great to hear!
I've been making a Bittercup mod (based on the original "voiced" one) myself these past few days while waiting for TTW to be useable for me. It began as a personal project but combines several elements of existing Bittercup mods (personal weapon, voice), fixes existing typos, and adds a little new dialog and conversation options too. I also made "plugins" to it to allow further changes (change her pipe to a knife, change her outfit to a custom "dyed depressing black" version of the Merc Adventurer outfit she wears in vanilla, optional support for a couple of the alt appearance mods), and even lets the player "make out" with her! I was planning to convert it for TTW when I start playing that, though I'm not sure what that entails... and I'd love her to have a Companion Wheel in TTW!