OK, I'm in the middle of learning how to convert FO3 mods to NV, like this is one of the few things so simple I can actually learn from a video tutorial. Mostly my questions are are:
1. Besides stuff that requires FOSE, there aren't any problem mods from an operational POV? (no horrible crashes)
2. I usually play with a lot of environmental mods, and I'm wondering if there might be unintended consequences for doing my usual mod order (BA Wasteland + Vurts FO3 + Overgrown World) other than needing to manually uninstall the grass/ground features for BA Wasteland and installing Vurts FNV for when it's Mohave time?
3. Any ill effects from coc'ing to the Mohave? There are certain mods that don't seem to start in FO3, so maybe I gotta go to Mohave to get them started (Satchels and Stuff in particular), and I want to use Arcade as a stand in for my LW's brother. But if the game doesn't play nice without going through the train station and doing Ain't the a kick in the head, I can handle that. I know how to reset the dates via console command.
4. How many mods can NV handle before going into melt down mode? And to that end, is there a way to get FOMM to do a preset, where I could toggle out a load order for playing in the Mohave and another for playing in the CW? I know the answer is probably no, but if you don't ask, you don't know...
5. Is there an FWE compensator package? I'm playing NVEC/PN, so much of the stuff is covered. But having the motorcycle, the town to town stagecoaches and the unique uniques would be nice.
Thanks!