[quote=charwo]
I got the Geck Power Up, I ran it, it functions like the GECK. I pulled up the scripts, I saved them, I couldn't save them, I did the recompile all function, it took a long time. But nothing was pointed out. All I know is that when I try and exit from the script popup it says do you want to save the current script, then below current = (script name). But I did not see anything about what issues are happening.
[/quote]
Are you actually clicking "Save", or just trying to close the window?
If the script doesn't save but GECK doesn't give you any indication of errors, then you don't have Power Up working correctly. Are you using the v1.4 fork of Power Up or the earlier beta? If the latter, get the 1.4 version and use that.
(BTW - in my experience, the mod count threshold in the FNV engine is right around 128 (hex: 80). Anytime I have more than that number in my load order, the weird graphical glitches start happening. I start combining mods again when I start nearing about 120 or so, and have never gotten the meltdown at lower than 128. FO3 had a much higher threshold, somewhere around 160-170.)