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A Project Nevada Equipment Module Patch

General mod discussion and requests.
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Vindr20
Posts: 48
Joined: Sun Dec 23, 2012 6:37 pm

A Project Nevada Equipment Module Patch

Post by Vindr20 » Sun Dec 23, 2012 6:47 pm

Hello people.


Back in the days of the old Demo, I worked up a Patch for TTW and PNs Equipment Module, just so I wouldn't be so annoyed by duplicates. After finally upgrading to the new Alpha, I realized I'd have to recreate it. Unfortunately, after taking a look at the new setup in FNVEDIT, I'm a bit clueless, things just seem far too different to go ahead without any help, So... I'm asking for any clerification regarding the setup.


My old patch basically replaced every reference of the F3 version of the weapons and replaced it with the PN version, this affected things like the Chinese Assault Rifle, or the Combat Shotgun. To do this I did a simple find and replace action, but as I had to do that for every individual cell (, to calrify, I did that in the GECK,) it took forever, so you can understand why I'd rather not mess anything up.


So.... Can anyone help in any way?



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

From what I hear, the Project

Post by dmcgee627 » Sun Dec 23, 2012 6:52 pm

From what I hear, the Project Nevada Extra Options is gonna be compatible with TTW once it's finished and released.



Vindr20
Posts: 48
Joined: Sun Dec 23, 2012 6:37 pm

I've actually taken a look at

Post by Vindr20 » Sun Dec 23, 2012 11:06 pm

I've actually taken a look at PN EO, but I have no idea when that part will be released, and I'd like to start working on that now, if I can, so..... Again, any help someone can offer.



Vindr20
Posts: 48
Joined: Sun Dec 23, 2012 6:37 pm

Ummm... Actually, On a whim,

Post by Vindr20 » Mon Dec 24, 2012 7:03 pm

Ummm... Actually, On a whim, I tested my old .esp with the Alpha. Somehow it works. I have no idea how... But, it seems I'll be fine untill PN EO comes in with the cavalry to fix it.



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

I've actually started on the

Post by Gribbleshnibit8 » Sun Dec 30, 2012 10:29 pm

I've actually started on the PN TTW patch, and I'm hoping to have it ready by the end of January.


What it will require is replacing the Equipment module with a new one, that injects all of the PN Fo3 weapons back into their respective plugins, which means you'll need a clean save or new game for it to work properly. What this means though is that instead of being all new forms, they will be the same items available through the DLC, and affected by anything that affects the DLC items (handy, huh?).


I'm doing that for all weapons and armor, and will also ensure that all appropriate items will be distributed correctly to both Wastelands. As far as I can tell, that's all that really needs to be done. Combined with the EO presets feature, you can then make a game almost exactly like Fallout 3.



Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

This sounds very good

Post by Darkersun » Mon Dec 31, 2012 2:30 pm

This sounds very good Gribbleshnibit8. Im looking forward to this :)


Will the Fallout 3 Armors be supported by the overlay system ?


Like Nightvision for the Enclave Armors etc. ?


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

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