The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Speech Challenges

General mod discussion and requests.
User avatar
rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Speech Challenges

Post by rbroab » Sun Apr 07, 2013 10:35 pm

I'm not sure how much work this would require, but it's just an idea.


I dislike how in FNV, speech challenges require a certain level where as in FO3, it's percentage chance based.


Could a mod be made to make it one or the other throughout TTW.


One for FNV style in both games, and one for FO3 style in both games?


I'm not alright, I'm an equal amount of left.

User avatar
LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

The reason it changed between

Post by LT Albrecht » Sun Apr 07, 2013 10:46 pm

The reason it changed between games is FO3's challenges are easily save-scummable and don't properly give usefulness to the speech skill. All you gain for putting points into it is a reduction in the number of times you need to load a save before you pass the speech check. Gameplay-wise Vegas' skill checks are much better implemented.


However, it should be possible to make the speech challenges in Vegas work like the ones in FO3 relatively easily. It's just a few flags on the speech option IIRC, tickboxes, a dropdown box or so and a few numbers at most.


trollolololololol





 



User avatar
rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I know that, people just

Post by rbroab » Sun Apr 07, 2013 10:49 pm

I know that, people just reload on fails on the time, but I'd prefer it all to be like New Vegas, or all like Fallout 3. Might be just me.


A mod that lets you make it one way or the other would make me happy.


I'm not alright, I'm an equal amount of left.

User avatar
LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

I heard vague murmus of

Post by LT Albrecht » Sun Apr 07, 2013 11:11 pm

I heard vague murmus of vanilla TTW leaving it alone and the optional included rebalancer making them all vegas-style though I can't confirm any of that.


trollolololololol





 



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

There was talks about it in

Post by Risewild » Sun Apr 07, 2013 11:46 pm

There was talks about it in the past and I think we all agreed (back then) that it should be like NV, I think it's on the to do list but it was low priority back then.


Signature:

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Its on the list, and I will

Post by JaxFirehart » Mon Apr 08, 2013 12:09 am

Its on the list, and I will be starting it soon-ish. The FO3 challenges will be like FNV.


ITs a long boring process so dont expect it any time soon.



Banjo
Posts: 32
Joined: Fri Apr 19, 2013 7:05 am

I'd vote for the "all like

Post by Banjo » Sun Apr 21, 2013 4:47 pm

I'd vote for the "all like FNV" option, personally, though a mod or tweak to set it "all like FO3" would be good, but not something I'd clamor for.


Having unity between both games "rules" is one of the main reasons I love the concept of TTW so much (proper cooking/crafting in FO3? Harvestable plants? Yes please!)



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

I'll throw in my 2caps for

Post by gnubee » Sun Apr 21, 2013 5:14 pm

I'll throw in my 2caps for all like FNV.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It is on my to do list to be

Post by JaxFirehart » Mon Apr 22, 2013 5:18 pm

It is on my to do list to be done, it is A LOT of work, and dry work at that.



Delphi
Posts: 31
Joined: Fri Nov 02, 2012 8:25 am

Hello,

Post by Delphi » Mon Apr 22, 2013 5:18 pm

Hello,


First of all I want to say that I absolutely love the Fallout dialogue system, especially the skill checks. In this regard Fallout New Vegas was a major step in the right direction, since choosing where to spend your skillpoints is a lot more important for a dialogue heavy character.


Unfortunately, with ttw we also get the old (and in my perspective inferior) system from Fallout 3 in the capital wasteland. What I would really like (and hence request) is a rework of the FO:3 dialogue system to match the new FO:NV System.


But let´s compare the systems first:


Fallout 3:


The system for skill checks is pretty simple. If there is a failable skill check in a conversation, the sentence is marked with a percental value, which equals the chance for success.


Fallout New Vegas:


The system for skill checks is a bit more complex. If there is a failable skill check in a conversation, there is a numerical skill value that must be met, otherwise the skillcheck fails. Another notable difference is, that the sentence (which the player chooses) differs, dependent on whether the check will succeed or fail.


Why is the New Vegas way better?


The biggest shortcoming of the Fallout 3 system is, that it is rather easy to cheat your way through it. All it takes is: Quicksave & Quickload and a bit of patience. Even with a very low speech skill every skill check can be succeeded, given enough time. There is no real setback in FO:3 if you focus your character on other skills, sometimes he will just get lucky in the speech checks.


The New Vegas system has some ways to make it easier to succeed in skillchecks(namely: skill magazines, the comprehension perk, drugs, clothing...), so it isn´t that harsh either.


 


What needs to be done?


To be honest, I don´t know the technical details. The lightweight solution would be, to edit all percental skill check values into fixed values. One would need to come up with a conversion factor, that determines the difficulty of the check, but I guess the current percental values could serve as orientation for this.


The full solution would also integrate a fail sentence into the skill checks. In the current system FO:3 system there is only one sentence which the player can choose, in the FO:NV system there are 2 (the succeed and the fail one). Generally I think the current FO:3 sentences could be seen as the succeed sentences, since they are mostly sensible. So, on top of changing the skill check one would need to come up with a fail sentence for every check. I don´t know how many checks there are, but I guess it will be a lot of work...


 


So, in conclusion: Does anyone think this is a reasonable amount of work? Would it be worth it? For me it´s mostly an immersion thing and my dislike for the old FO:3 dialogue system. Anyway, I´m curious about other opinions.



Post Reply