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Possible "Karma mod"

General mod discussion and requests.
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manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

Possible "Karma mod"

Post by manos » Thu Jan 09, 2014 3:59 pm

Hi,


I was thinking of a mod that would makes the TTW's experience a bit different.


Something like this:


The Capital wasteland would be the real world but live in the Vault 101 did mess up with your brain...


Every time you go to sleep, you have those strange nightmares, they seems so real... They bring you in the Mojave, it's a world like yours but there is something different!  You cannot control yourself...  You want, no, you need to kill... smell blood... cracking bones... You are not a good person anymore but just an animal.


Once you did what has to be done (kill somebody), you just wake up in the real world, the Capital wasteland.


What was that? You need to find an answer... Something is telling you to follow, but what? who? where?


The rumor saying there is a strange guy/ghoul who's living underground and he says that he could "heal the world"...


You have to go where he is, you know that you have to find him, but... why do you know that? What is this strange feeling about him...?


 


 


I have a baseline story for it, but the question is:  Can TTW handle a mod that would change the karma from good to bad when traveling to the Mojave?


Video games are bad for you? That's what they said about rock'n'roll...

CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

I imagine it would be a

Post by CDTalmas » Thu Jan 09, 2014 4:10 pm

I imagine it would be a silent reward karma command, if one exists.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

unless nvse adds something to

Post by Puppettron » Fri Jan 10, 2014 1:14 am

unless nvse adds something to to rewardkarma command, there's no way to silence it except by removing the msg like they do in PN


http://geck.bethsoft.com/index.php?title=RewardKarma


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

Ok, i was pretty sure it

Post by manos » Fri Jan 10, 2014 5:11 am

Ok, i was pretty sure it could not be but i had hope :)


So i will think of it in a different way.


Maybe just a random quest about some kills to do and keep the train station close until you've meet the guy/ghoul.


Something like allow some randoms travels to the Mojave when the player is sleeping and open the train station when the quest is done.


Once the train station is available, the story continue with...


I think i will use Chuck's assets (TTW interiors), it would make sense in both wastelands and i will have to add something in the train station.


 


Which is the bet way to do to modify the Capital wasteland? Load FO3 with the FNV GECK just like that or do it the FO3 GECK and merge the "converted plugin" with the FNV part?


The one million dollars question is: Can i handle it well? ;)


Video games are bad for you? That's what they said about rock'n'roll...

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