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Thinking About Making A TTW RadioStation

General mod discussion and requests.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I have been wanting to do a

Post by JaxFirehart » Fri May 24, 2013 12:40 am

I have been wanting to do a TTW radio station for a while, I imagined it as Mothership Global Radio and it is broadcast from Mothership Zeta to anywhere in the world. Using lots of form lists I could make music playing pretty much dynamic, but the problem, as was mentioned in this thread, is how to distribute the music. 


You could give a list of songs and where they should go and then leave it to the user to supply the music.


You could use old out of date music, but there is already plenty of that.


The only good option is to write a program that asks for a music folder and then parses every song in it, converts them to the proper format and places them where they belong. Which is getting complicated.


I'm looking into said program, but I think the only truly viable solution is out of copyright music.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Personally I'd just use the

Post by paragonskeep » Fri May 24, 2013 12:57 am

Personally I'd just use the GNR extended tracks as well as any NV extended and "merge" them with a unique broadcast similar to Conalrad or Point Lookout radio. That way you have plenty of open source music to use and would fit the entire wasteland. You could add the options for adding your own music. I'd love to see a station that had the music as well as the "Daring Dashwood" serial and add more of the serial's and even commercials would be cool. Full immersion like a real radio station. 


If life is but a test, where's the damn answer key?!?!?

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

The really cool thing would

Post by thermador » Fri May 24, 2013 4:02 am

The really cool thing would be a fully quest aware radio DJ like 3 dog. Music, meh, you're pretty much limited to public domain stuff unless you want to get sued...

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I'm already writing dialog

Post by JaxFirehart » Fri May 24, 2013 5:51 am

I'm already writing dialog for a DJ, he's a prewar abductee from modern times (give or take). He's bitter from the fact that the world went and got nuked while he was frozen and has some minor psychological issues, I already have one scenario where he says he's going to play music, then there is silence for a couple seconds, then he starts ranting about how people ruined the world, then goes straight into music. He's not as charismatic as Three Dog and any humor will come off as unintentional. He's unsure what to do with his life in the wastes and decided to start playing music, because it was as good an option as anything else he can come up with.



...is this thing on, can you fuckers hear me?

Hell, I guess I wouldn't know if you could or not, would I? Well either way...

I'm not sure how long I was frozen but it appears you assholes let the world go to shit... good job.

I've got nothing better to do, and the aliens had quite the iTunes library- though I guess you fuckers don't know what that is, do you?

Whatever. Nevermind. No more jokes. Point is, I've set up the comm station up here to broadcast a radio station globally, if you can hear, I'm your host ______ and you are listening to... Mothership Global Radio.



Not finalized yet, but I want something similar to that to be the first thing you hear upon tuning in for the first time. It only enables after you've finished mothership zeta though. I would like to set up a radio station that you can visit on the ship, but that is low priority. I am already prototyping a list based music structure that allows for an unlimited amount of songs to be played by choosing categories and then individual songs, so the game would pick a category randomly and the DJ would say something appropriate ("Now something on the depressing side" if it picks a list labeled Sad, for example).


I don't have a voice for radio and I'm doing all my own recording, but I partially think it's better that way, makes it sound more amateur like someone who is just doing it for the hell of it.


I would like to be able to incorporate some more modern music, because it's what I'm familiar with, so I am more capable of categorizing it. I need to come up with some way of allowing the user to supply the music.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

JaxFirehart wrote:...I don't

Post by dawe1313 » Fri May 24, 2013 6:26 am

[quote=JaxFirehart]...I don't have a voice for radio and I'm doing all my own recording, but I partially think it's better that way, makes it sound more amateur like someone who is just doing it for the hell of it...[/quote]


one of the members here, PitchPerfect, has done voice acting on several mods.  maybe you could ask him if he would be interested in helping out



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I can't claim to be a talent

Post by rbroab » Fri May 24, 2013 9:13 am

I can't claim to be a talent or anything, but I've done voice work. I also know a few people who have that "radio" type voice. I'll try and get some samples. There's also a thread in the Nexus. 


Honestly, oldies is always good with me. Fits the world, and there's actually a ton to choose from. After seeing just the lists, what's in the game already seems small. I'd like to see another quest to activate the radio though. I wanted one in NV, but it would have been a rehash.


I'm not alright, I'm an equal amount of left.

KennyMcCormick
Posts: 46
Joined: Thu Feb 14, 2013 7:18 am

On DJs:

Post by KennyMcCormick » Fri May 24, 2013 9:52 am

On DJs:


What gets me listening to a radio station, in real life or in video games, is the DJ. Someone like Tommy "The Nightmare" Smith(GTA: San An if you're unaware, he runs the classic rock station K-DST) or Three Dog on the mic pretty much guarantees I tune in. Someone like Mr New Vegas on the mic? Wouldn't listen with a stolen radio.


 


On the music itself:


Just do what most of the radio mods on the Nexus do: Include instructions for the user to load their own music in. I've got 100 tracks from metal royalty on RACE right now, but you won't see a single 'Tallica track in the Nexus download. All they include is plugins for various song counts, a .bat file for mass renaming tracks, and a .rtf that details how to go about getting one's MP3s kopasetic with regard to the game engine. Plus it means more users will actually go for your mod, since music tastes vary wildly and a lot of people will steer clear if they have to replace all the music. This is why I've never used CONELRAD, despite it being the most endorsed radio mod on the Nexus more often than it isn't and the bumps/breaks/etc look interesting indeed. Putting music into RACE is a pain in the rear, I can't be bothered to go through and replace all of CONELRAD's music either.


Patrollin' the Capitol Wasteland makes me wish for a nuclear winter...

Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

Hmm, I've been superceeded

Post by Computerrock1 » Fri May 24, 2013 2:55 pm

Hmm, I've been superceeded out of my own mod... Oh well, that's fine because jax's idea is a quite a bit further along than my own and it's actually a canical idea. I would like to make a contribution to your radio idea though. I've only had so much time to think about it but I was thinking about creating a segment with the DJ called "The 4th Wall" where the DJ would start talking about how the whole capital wasteland was a simulation and only he seems to realize it. Of course the whole segment would make him sound crazy to anyone except the pc. He would also talk about interesting facts about the game itself, as well details of the games' predecessors.
The developers at black isle for FO2 actually had a npc you could talk to exactly in this manner, except the chosen one was the one who looked crazy... Just my two cents as my depart from my own concept. It just give me more time to focus on my other idea: remastering the ambient sound track provided for in FNV and fo3. Expanding the stereo depth and width and some other small effects to increase depth and player immersion because no one likes mp3s nowadays anyways :p... I am also thinking about uncompressing npc dialog so it sounds more natural and reduces audio clipping at higher audio levels. More on this mod later & good luck with the radio! I will continue to monitor this bread provide inspiration as needed. :D

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

True I did hijack your thread

Post by JaxFirehart » Fri May 24, 2013 3:09 pm

True I did hijack your thread, sorry.



Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

@jax it's not a problem, like

Post by Computerrock1 » Fri May 24, 2013 3:19 pm

@jax it's not a problem, like i said you will probably do a better job than I would have anyways. :)

On a different note, damn you auotcorrect for repairing my words in the precious post...

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