Well Script is ran, 95% of the errors and conflicted have been removed by using FNVEdit, still can't get the Zones Respawn to work though, game just crashes when ever I come up on a spawn point, but the rest is working but not super stable (Even though MMM never really was). I still want to tweak and update consumables for TTW standards and combine all of the ESPs together seeming were suppose to have all of them, did this for now incase I had to trouble shoot something. I'll upload what I have now. In order to get it to work you just need the folder I'm providing with ESM. and ESP.s (remember that I had problems with the Zone Respawns, maybe you won't, I had basic TTW no other mods than these) and the Textures, sound, and meshes from the original file. Used a 2.4 version to convert files overs, I'm basically a noob at this so this is as good as I can go to fix the errors If you can make it go further awesome like I said I might update the consumables If I get time and combine the ESPs.
LINK FOR THE RESOURCES IS HERE: http://www.nexusmods.com/fallout3/mods/3211/?
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....Updated TTW script Ran, FNVEdit cleaned completely, and scripts recompiled in the Geck, so far works Flawlessly, I only have the MMM esm, esp, Dlc esp's, and tougher traders all merged together. I will later mess with remaining indigestibles and the other modules as I get to them.
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Marts Mutant Mod - RC 62 making it work (And It Does)
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm