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Fallout 3 and New Vegas Mods you can't play without

General mod discussion and requests.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Fallout 3 and New Vegas Mods you can't play without

Post by Risewild » Thu Nov 22, 2012 8:37 am

Well I noticed that even with TTW in alpha, people are already using tons of mods and in general the experience seems good (not counting the crashes and freezes and incompatibilities because of some mods cheeky). So I would like to know if there are any mods you seem not to be able to play both Fallout games without anymore?


You can tell me from the most important from the least important, I am just curious, bored and with time in my hands to write this.


PS: If you could also point out why you can't play without some of those mods I would be thankful laugh.


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Krux
Posts: 122
Joined: Mon Nov 12, 2012 6:48 am

1. unified hud and every mod

Post by Krux » Thu Nov 22, 2012 11:29 am

1. unified hud and every mod it's built for.


reason: a whole lot of functionality and information at the tip of you fingers


2. advanced recon gear


reason: nightvision and thermals are great for those really dark environments


3. mod configuration menu (depends if you need it). if you have mods that are compatible with this, no reason not to get it. way better than using an item in your pipboy to bring up a prompt menu.


4. readius


reason: nothing on your arm, can see your armor made over both your arms (looks way nicer)


--------------


that's prlly the only vital ones i would list, otherwise i would say to get the continue after ending mod so the game doesn't END end..


and animation replacement mods are definitely a strong suggestion.


and im not listing the ttw mods that already on this forum since you already know of those =P


Banned 11-12-2012 for Piracy
Reinstated 11-12-2012 upon receiving proof of purchase

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Project Nevada! At this point

Post by TJ » Thu Nov 22, 2012 1:34 pm

Project Nevada! At this point I probably wouldn't play Fallout with out it. Also considered mandatory is DarnUI, oHUD, & HUD Extended. Then of course since I'm running MCM anyway I run CASM MCM, Dynami Camera, and Practice Makes Perfect. Also probably wouldn't go trekking though the wasteland without Project Reality.


My project Dash is on Kickstarter!



Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

1. Arwen's Tweaks

Post by Dynastia » Fri Nov 23, 2012 3:12 am

1. Arwen's Tweaks


Because I like struggling to survive instead of mowing down armies of raiders and becoming super-rich immediately. Without it the game's just too arcadey, easy and boring. Naturally it took me a fair bit of tweaking to get it to work with TTW and I've barely started on distributing the MedTec items, but I simply wouldn't play without Arwen's hardcore mode.


 


2. Any simple 3x damage upper


Because I hate the RPG-trope style combat where you stand there trading headshots until one of you runs out of HP. I like my combat to be fast and deadly, and my non-combat travelling and exploration to be tense and wraught with terror. If I can shrug off a surprise .308 to the head, I might as well just sprint around the place with my eyes closed and my thumb up my butt.


 


3. Project Nevada


Because I've just gotten too used to the gameplay features it brings. Grenade hotkeys, visor overlays, sprint key... they seem like a mandatory part of the game to me now, and I'd miss them terribly. 


 


5. Graphical mods ; DarnUI, weather replacers, body replacers, texture replacements, etc.


Because, pretty.


 


6. FNNCQ Slavery Overhaul


Because I've never played a non-evil PC and I probably never will.


 


7. Assorted weapons tweaks ; 00 Commando, Weapons Mod Menu, Manual Reload, Selective Fire


For better, more immersive and less cheaty combat.



Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Project Nevada. Its features

Post by Kainschylde » Fri Nov 23, 2012 4:15 am

Project Nevada. Its features just improve the game too much to go without. FWE is good for straight Fallout 3 too, but PN is better.


MCM. Menu options instead of inventory clutter? Yes, please.


Type 3 and Breezes. Just breaks immersion for me for a post-apocalyptic wasteland to have universally distributed sports bras and boxer-briefs. Especially when the underwear covers more than the outfit its supposed to be under does.


Any sex mod, preferably Sexout from Loverslab.com for FNV and Animated Prostitution for FO3. In a wasteland rife with violence, slavery, cannibalism, and other atrocities the lack of sex and its consequences is as immersion-breaking as the widespread pristine underwear.


Willow. She's far better than any vanilla and most mod-added companions.


Nevada Skies URWLified. Its just pretty.


Vurts Wasteland Flora Overhaul. Its 200 years later, some regrowth is to be expected.


New Vegas Extended Content (NVEC, formerly New Vegas Error Corrections). Many many fixes and extras that improve the games in myriad ways.


Various and sundry quest-mods. I'm bored with the vanilla content, I need newness.


Robo-Porn cameraman

Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

Forgot about Willow.

Post by Dynastia » Fri Nov 23, 2012 6:14 am

Forgot about Willow. Definitely another must-have.


 


On that note, is there a Fallout 3 mod companion good enough to be considered the "Willow" or "Vilja" of FO3?



Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

New Vegas Extended Content

Post by Darkersun » Fri Nov 23, 2012 9:27 am

New Vegas Extended Content (NVEC, formerly New Vegas Error Corrections). Many many fixes and extras that improve the games in myriad ways.


Does this work with TTW ?


 


Because MMUE doesn't and they both big fix mods. I realy would like to have a fixmod.


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Be very careful about fix

Post by sesom » Fri Nov 23, 2012 1:05 pm

Be very careful about fix mods. Most of them work with the principle that they take out the leftovers from FO3 in NV (which is btw. a good thing imho for NV and only for NV) . Obsidian was pretty lazy in cleaning up their DLC called New Vegas. Yes you are reading correctly... NV was assumingly  developed like a FO3 DLC. That's is my only explanation for the many leftovers in the esm.


Most of the problems we have to deal in TTW are from these leftovers. So if you install a fixer mod which takes them out also the fixes that TTW made could be taken out. So I don't recommend to use these.


@Dynastia


Nice to see my FNNCQ in your list yes.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

simply load up TTW.esm into

Post by JaxFirehart » Wed Dec 12, 2012 3:49 pm

simply load up TTW.esm into the geck. Its basically the same as modding FNV, using FNV tools.



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

I've got a few that I can't

Post by gnubee » Wed Dec 12, 2012 6:50 pm

I've got a few that I can't play without (in no particular order):


MCM


EVE


WMX


AWOP - I can't believe nobody has mentioned this already!  Fantastic mod and apparently there is an FO3 version now (which I have not tried yet). Adds so much to the game in terms of locations and everything else.


MoMod -  who doesn't like more stuff to shoot at?


Project Nevada


New Vegas Bounties 1&2


There are also a few that are good, but not totally necessary:


Lucky 38 Suite Reloaded  -a bit out of date maybe, but so much better than vanilla


IWS - even though every time I use it my game crashes horribly - I wish someone would make a version that works better.


Harder Than You - LOVE this mod!


Angel Park 2


 



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