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Fallout 3 and New Vegas Mods you can't play without

General mod discussion and requests.
TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

dashacker wrote:

Post by TJ » Thu Apr 25, 2013 7:01 pm

[quote=dashacker]


Oh and just to clarify, would anyone like to have a "nearly" complete version of DarnUI? Or at least the gist of it? I have the xml files for the rest of DarnUI from the French unofficial bugfix mod.


[/quote]


I'd arm wrestle a rhino for it.


My project Dash is on Kickstarter!



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I was able to convert DC

Post by chucksteel » Thu Apr 25, 2013 8:07 pm

I was able to convert DC subway for TTW without any issues. 



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

chucksteel wrote:I was able

Post by tizerist » Fri Apr 26, 2013 8:34 am

[quote=chucksteel]


I was able to convert DC subway for TTW without any issues. 


[/quote] Yeah this is why I'm so baffled. I know how to convert mods, and I've tried this mod perhaps 5 times, and the same problems apply. I've even sent the files to my cousin in australIa, so that he can convert it, and see if that's successful. That may take a couple of months. Its a shame its not available on the nexus anymore. I am going to pm rez himself about this. Its too good a mod for me to be playing without it. To re-iterate, the train cab section of the mod works fine, but things go screwy when in the adjoining tunnels. At this point, I'm almost in tears.


Also, is yours the new one from august?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

@Dutch: If all you want is a

Post by TJ » Fri Apr 26, 2013 4:59 pm

@Dutch: If all you want is a teleporter Thermador made the BigMT one work across the whole game, and it's designed just for that, and just for TTW.


@Dashacker: Get it up and I'll start tearing it apart. Told Chuck 4 mo ago I wanted to start documenting everything in DarnUI. Alot of the code was there in .4 but disabled...


My project Dash is on Kickstarter!



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Brisa.

Post by paragonskeep » Sat Apr 27, 2013 4:27 pm

@Dynastia


Brisa.


She levels with the player and you can choose how her skills progress as well as weapons that she can use.


She has a few options including a couple "cheat" options. She can also go to all the DLC's with you and even Tranquility lane.


Other mods that I don't play without:


INTERIORS by Chuck. DO NOT PLAY WITHOUT.


FO3: There is an economy mod sorry can't think of the name. It adds Brahmin pens, water towers, caravans etc.


DarnUI


More to Megaton


More map markers


Martigens


EVE


Street lights


Numerous immersion mods (textures etc)


FNV:


NVEC's content pretty much covers it.


If life is but a test, where's the damn answer key?!?!?

StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

Risewild wrote:

Post by StarletHologram » Sat Apr 27, 2013 4:29 pm

[quote=Risewild]


Sierra Madre on the Strip b Geeze


 


http://newvegas.nexusmods.com/mods/41573#



A nice addition to the Strip. It's a crime to finish Dead money and not been able to make use of the Sierra MAdre Casino anymore.


 


EDIT: Hey who is making posts using my name? I definitely didn't post this...


[/quote]


 


 


This is weird. I was the one that posted the Sierra Madre picture and comment, and I remember to have seen my name  in the post. I always promote this mod.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I just use the Return to

Post by rbroab » Sat Apr 27, 2013 6:58 pm

I just use the Return to Sierra Madre. Sierra Madre on the strip just feels so out of place and it loses it's eerie feel when you're inside. That's just me though.


I'm not alright, I'm an equal amount of left.

StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

rbroab wrote:

Post by StarletHologram » Sat Apr 27, 2013 8:50 pm

[quote=rbroab]


I just use the Return to Sierra Madre. Sierra Madre on the strip just feels so out of place and it loses it's eerie feel when you're inside. That's just me though.


[/quote]


I agree it looks a little weird, and of course eclipses the Lucky 38. But above its non-lore friendliness it makes the strip to be even more interesting. I almost had a cardiac attackcrying when I finish Dead Money DLC to find out I wasn't able to return, and neither own the casino or make it workable againangry, just as Run the Lucky 38 does. This mod filled that gapwink. Also, I just can't get enough of all the beautiful spaces it has to offerheart...and since it's one more place to gamble, I just pretend it fits yes. I see it as part of a new line of resorts Mr. House was about to open to the public before the bombs fell...




 



Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

@StarlettHologram are you

Post by Computerrock1 » Sat Apr 27, 2013 9:03 pm

@StarlettHologram are you using a cel shader ingame or are these photoshopped to have a cel effect?



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

@Computerrock1, the Sierra

Post by StarletHologram » Sun Apr 28, 2013 12:36 am

 


[quote=Computerrock1]


@StarlettHologram are you using a cel shader ingame or are these photoshopped to have a cel effect?


[/quote]


@Computerrock1, the Sierra Madre pics were taken while I was using the now discontinued version of Enhanced shadders mod http://newvegas.nexusmods.com/mods/34868/ Although tapioks has released new and tweaked versions, I haven't tested them yet. I've used many other ENB shadders, but I haven't being able to equal the effect. The most beautiful lightning I've gotten specifically in the Sierra Madre Resort has been achieved with the discontinued version


The picture of the American Dream Casino was taken too with that ENB shadder, but was edited with Paint.net software to look like that.



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