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Changing the scope reticle

General mod discussion and requests.
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Redisopel
Posts: 68
Joined: Thu Oct 18, 2012 1:33 pm

Changing the scope reticle

Post by Redisopel » Sun Apr 19, 2015 7:51 pm

Well Lately I added the Scope Replacer Pack from Nexus and I like some the reticles it has and would like to use use them for different weapons, and originally they are just setup for the sniper and varmint, I was looking to change the the infiltrator and pistol scope, and maybe some more. But I don't know where to look for the name to replace the textures, I looked in FNVEdit and even the Geck, I found the mesh. can anyone point me in the right Direction? If you could thanks!



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Use Edit to see what changes

Post by TJ » Sun Apr 19, 2015 7:59 pm

Use Edit to see what changes the mods make, then replicate those changes on whatever other scoped weapon you're trying to change.


My project Dash is on Kickstarter!



Redisopel
Posts: 68
Joined: Thu Oct 18, 2012 1:33 pm

The mod doesn't have a ESM or

Post by Redisopel » Sun Apr 19, 2015 8:09 pm

The mod doesn't have a ESM or ESP. so I can't really tell. You just navigate to Fallout NewVegas\Data\textures\weapons\scope and drop in mildot_o.dds & varmit_o.dds and it works? Very nice I might add But the geck and FNV Edit only show the path for the mesh not the texture from NV esm. So I'm confused and he also didn't sate how or where to find different scopes to change.  



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

scopes (assuming you're using

Post by Puppettron » Sun Apr 19, 2015 8:13 pm

scopes (assuming you're using the vanilla fnv settings and not the ironsights obstruction scopes) are simply a .dds on the weapon's form.  lemme show you on xEdit:





you'll note that it's a path listing, not a record, so to change it to something else, find something else with the scope path you want, rightclick the entry > edit.  copy, go to the weapon you want, rightclick > edit, paste.


if you want to do it in geck instead, it should be in the art tab of the weapons, just edit it and point it to the scope you want.



since the texture replacer you're using isn't using a plugin, then what it's doing is dropping files into your data folder to override the normal paths for those scope models.  in which case, you could make an esp with the weapons copied as overwrite into them and then change the scope paths.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Redisopel
Posts: 68
Joined: Thu Oct 18, 2012 1:33 pm

Going to give it a try,

Post by Redisopel » Sun Apr 19, 2015 8:18 pm

Going to give it a try, Hopefully I don't screw this up to bad LOL! Thanks TJ and Puppettron for the time.



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