Well Lately I added the Scope Replacer Pack from Nexus and I like some the reticles it has and would like to use use them for different weapons, and originally they are just setup for the sniper and varmint, I was looking to change the the infiltrator and pistol scope, and maybe some more. But I don't know where to look for the name to replace the textures, I looked in FNVEdit and even the Geck, I found the mesh. can anyone point me in the right Direction? If you could thanks!
Changing the scope reticle
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
Use Edit to see what changes
Use Edit to see what changes the mods make, then replicate those changes on whatever other scoped weapon you're trying to change.
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
The mod doesn't have a ESM or
The mod doesn't have a ESM or ESP. so I can't really tell. You just navigate to Fallout NewVegas\Data\textures\weapons\scope and drop in mildot_o.dds & varmit_o.dds and it works? Very nice I might add But the geck and FNV Edit only show the path for the mesh not the texture from NV esm. So I'm confused and he also didn't sate how or where to find different scopes to change.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
scopes (assuming you're using
scopes (assuming you're using the vanilla fnv settings and not the ironsights obstruction scopes) are simply a .dds on the weapon's form. lemme show you on xEdit:

you'll note that it's a path listing, not a record, so to change it to something else, find something else with the scope path you want, rightclick the entry > edit. copy, go to the weapon you want, rightclick > edit, paste.
if you want to do it in geck instead, it should be in the art tab of the weapons, just edit it and point it to the scope you want.
since the texture replacer you're using isn't using a plugin, then what it's doing is dropping files into your data folder to override the normal paths for those scope models. in which case, you could make an esp with the weapons copied as overwrite into them and then change the scope paths.
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
Going to give it a try,
Going to give it a try, Hopefully I don't screw this up to bad LOL! Thanks TJ and Puppettron for the time.