For the big mod I am working on I needed a random/special encounter system. I decided to implement a system similar to the Fallout 3 in the New Vegas engine for Fallout The Story.
As I gave it some thought I remembered that New Vegas doesn't has such a system at all and that this mod I am working on also would be very interesting as a standalone version and very easy to make. Only placing my triggers and adjusting the encounters to the NV lore is needed.
To be clear I don't talking about fighting encounters or increased spawns here (even if I use it this way in Fallout The Story ;) ). It's about small little random things that happen while you are traveling through the Mojave Wasteland.
A few examples from FO3 to make it easy to understand what I mean here:
o A dealer who sells you some chems.
o A robber who tries to rob the player (not very successful ;) ).
o Hunters which are hunting some creatures and you can buy meat from.
o A small minefield that was forgotten.
o A group of Ghouls resting which are one the way to Underworld.
They can appear on different locations and aren't in the same place on different playthroughs and only have very minor effects on the game world.
This little encounters was one of the things I missed most in NV.
I got the basic system up and running and already made 5 NV Specific encounters in two days. My goal is to reach 30 before I will release. I have 21 planned out for my own. But I need more so it doesn't get repetitive.
So what I am looking for and need a bit of help with are suggestions for New Vegas specific random encounters in the style I mentioned above. Small little things that makes it interesting to travel through the Mojave. Any ideas are welcome when they fit in the world of New Vegas.
Because I also make a TTW specific version of this mod suggestion from the CW that would fit in NV are very welcomed too.












