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Power Armor without Training

General mod discussion and requests.
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darthbdaman
Gary
Posts: 272
Joined: Wed Sep 19, 2012 11:04 pm

Power Armor without Training

Post by darthbdaman » Fri Mar 13, 2015 7:12 pm

I would like to remove the requirement of having power armor training to do power armor.


Currently, in JSawyer, this is done by removing the power armor tags from power armor. This is generally fine, however it causes some compatibility issues with mods like Project Nevada which rely on those tags.


What I would like to do is just remove the requirement. I know that I can do this by adding the power armor training perk at startup, however this perk has been re-purposed to let power armors carry some of their own weight by having it. I like this feature and would like to keep it.


Any ideas?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Make a new perk for the carry

Post by RoyBatty » Fri Mar 13, 2015 7:29 pm

Make a new perk for the carry weight, and then make the original perk hidden and add it by default.


 


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Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

Doing it that way would allow

Post by Runnerblank » Fri Mar 13, 2015 8:34 pm

Doing it that way would allow you to have the default PA Training perk add some penalties like -2 Agility.


Than the "Advance Power Armor Training" Perk would remove the penalties and add the carry weight.


You could even have it also add +1 Strength and a slight movement bonus since the training shows how to get the most out of the PA.


Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

when your mod loads, have it

Post by Puppettron » Fri Mar 13, 2015 9:03 pm

when your mod loads, have it setstage generic 80


then make your perk do whatever the hell you want while player.getequipped armorpowerlist


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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darthbdaman
Gary
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Joined: Wed Sep 19, 2012 11:04 pm

Thanks Puppettron. That's

Post by darthbdaman » Fri Mar 13, 2015 11:23 pm

Thanks Puppettron. That's brilliant.



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

darthbdaman wrote:

Post by deadboy » Thu Apr 02, 2015 12:20 pm

[quote=darthbdaman]


What I would like to do is just remove the requirement. I know that I can do this by adding the power armor training perk at startup, however this perk has been re-purposed to let power armors carry some of their own weight by having it. I like this feature and would like to keep it.


Any ideas?


[/quote]


When you say the perk has been repurposed do you mean it actually checks to see if the player has the "Power Armor Training" perk?


 


If that's the case you could just script in "setpccanusepowerarmor 1" at start and let them gain the perk as normal.



Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

Hm with a "player.getequipped

Post by Darkersun » Thu Apr 02, 2015 1:29 pm

Hm with a "player.getequipped armorpowerlist" it would be possible to do some nice PA Perks.


I need to learn to better mod and also to steal time from somewhere.


Than I will make my own super duper Power Armor Training and rebalancing mod ;)


If not I will try to request a nice Power Armor Traininf & perk mod ^^


Also this would be a good way to make JSawyer compatible with PPA.


 


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

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