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What's included?

General mod discussion and requests.
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siko
Posts: 12
Joined: Sat Sep 29, 2012 10:10 am

What's included?

Post by siko » Fri Nov 23, 2012 6:04 pm

Its been a while since I last checked on this project, glad to see that it has already reached alpha status. I am about to reinstall NV and F03 so that I can enjoy this. However, I would like to know what I am getting my self into before I do. I remember when they were discussing creating this they were deciding if they would include mods in the  project as to update FO3 to NV status. I was wondering if they did integrate mods, and if so, which mods have been included.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

All work was kept in house,

Post by JaxFirehart » Fri Nov 23, 2012 6:18 pm

All work was kept in house, but we have "refurbished" DC to match up with NV. Ammo benches have been placed across the wastes, weapons and armor have been integrated between the two wastelands. Some survival recipes have been created which use ingredients exclusive to DC, and much much more. The two wastelands are pretty much integrated and really feel like they were meant to be played in this fashion. The only things missing are: speech challenges should be skill based instead of random, DC weapons need weapon mods, DC uniques need to be made to look unique, and there may be some other things I can't think of off the top of my head.



siko
Posts: 12
Joined: Sat Sep 29, 2012 10:10 am

Ok. That's awesome. What of

Post by siko » Sat Dec 01, 2012 3:41 am

Ok. That's awesome. What of future plans. Are yall still trying to include mods or going just for an updated version?



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Once all that stuff gets in,

Post by dmcgee627 » Sat Dec 01, 2012 10:13 am

Once all that stuff gets in, what will be the purpose of the Beta version?


Seems like you already have most of the bugs ironed out.



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