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MOD COMPATIBILITY DISCUSSION

General mod discussion and requests.
ranafuineluva
Posts: 2
Joined: Thu Sep 27, 2012 9:33 pm

MOD COMPATIBILITY DISCUSSION

Post by ranafuineluva » Fri Sep 28, 2012 1:09 pm

Hi,


I was following RFCW but haven't been able to try it. When it was removed from nexus I was very sad :(


Seeing its successor is very exciting. Before trying I have a couple of questions.


Is there complied list that shows FO3 and FNV mods that had been tried and confirmed to work with TTW?


Also a big load order list would be so good that has all the confirmed mods :D Since BOSS wont work I guess :D



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

There is no such list yet. 

Post by thermador » Fri Sep 28, 2012 4:29 pm

There is no such list yet.  Currently, alpha testers are just using TTW with a clean install of FNV and zero mods so that they can effectively debug things.


Almost all New Vegas mods should be fully compatible with TTW.  People have reported few, if any conflicts with earlier versions of TTW and RFCW.


Fallout 3 mods are more challenging.  Mesh and texture replacers, like NMC's for FO3, should work fine and be easy to install.  Complicated mods that used Fallout Script Extender (FOSE) will have to be converted to use New Vegas Script Extender (NVSE), and may still require further debugging.


It will take time and a lot of different testers to determine which FO3 mods work and which do not.


Speaking of which, I can confirm that these work:




  • NMC's texture replacer for FO3 - http://fallout3.nexusmods.com/mods/12056



ranafuineluva
Posts: 2
Joined: Thu Sep 27, 2012 9:33 pm

Thanks

Post by ranafuineluva » Fri Sep 28, 2012 4:47 pm

Thanks

dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

The Librarian would always

Post by dmcgee627 » Sun Oct 07, 2012 7:59 pm

The Librarian would always crash for me when I went through the Japan portal, when I converted it for the prototype a month or so ago.



Quetzlsacatanango
Posts: 11
Joined: Wed Sep 19, 2012 8:12 pm

I have not had much time to

Post by Quetzlsacatanango » Wed Oct 17, 2012 5:20 pm

I have not had much time to play but one thing I did see was that this still happens with TTW. Probably some DLC dependency that hasn't been addressed yet.


If you are really interested though, I was able to get around it.


I have a patch on Nexus that adds a travel point from Orion Station (Librarian) to The Wheel (Skunkwater Gulch). It was for old TTW but still works.


You can go through the quest normally, then instead of going to Japan, go to The Wheel and enter Orion Station. From there you can go to the back entrance of Valley of Kings, and then proceed like normal to N64, rescue Angelina, etc. There might have been a console unlock of one of the portals in there, I can't remember. Haven't tried going back atfterward to get Hanzo's sword but I expect it would still crash :/. Oh, on the plus side though, Market Comes Alive *does* work on this version of TTW, and did not on the old version. I needed 4GB loader for post-quest population but that was the only change.



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

 

Post by StarletHologram » Fri Oct 26, 2012 2:57 am


Hi guys!. I want to add to the list the following three mods:


 



  • The White House Rebuilt by Meyer189-Bond - http://fallout3.nexusmods.com/mods/15228


  • Bonds Tenpenny Tower Complete by Bond - http://fallout3.nexusmods.com/mods/13345


  • Bonds Garden Cottage by Bond - http://fallout3.nexusmods.com/mods/11758



I changed the Fallout3.esm master for FalloutNV.esm with FO3edit and they worked great.


 


I´ll keep checking more mods and give you my report.


StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

Two expansions for Megaton

Post by StarletHologram » Fri Oct 26, 2012 3:21 am

Two expansions for Megaton that deserve to be mentioned:




  • EMOM - Expanding Megaton Outskirts Mod by Shveet - http://fallout3.nexusmods.com/mods/13381


  • EMM - Expanding Megaton Inside by shveet - http://fallout3.nexusmods.com/mods/8556



 


Both working great, although EMM is a little demanding with regards to performance.


StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

 

Post by StarletHologram » Fri Oct 26, 2012 6:47 pm



  • FNV Project Reality MkI by JJC71 - http://newvegas.nexusmods.com/mods/42180



rself3
Posts: 7
Joined: Sat Nov 03, 2012 2:56 am

I can tell you that one of my

Post by rself3 » Sat Nov 03, 2012 3:31 am

I can tell you that one of my old favorites "busworld" doesn't work... :(


 



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Huh that's strange. Busworld

Post by dmcgee627 » Sat Nov 03, 2012 3:35 am

Huh that's strange. Busworld worked fine when I used it with the prototype version.



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