[quote=cjb135691]
Hi. Has anyone tested the following mods and know if they work with alpha or not?
-
New Vegas Restoration
-
Sierra Madre on the strip.
-
Bond's Hacienda Del Sol.
-
Momod.
-
A world of pain.
-
Ahzteks weapons overhaul.
-
Classic FNV weapons.
-
Weapons mods expanded.
-
Eve.
-
Tac shop For Fallout 3.
-
19th 20th century weapons.
-
Apocalyps armory.
-
Mini underground hideout (the one located under the gas station in Springvale)
-
The AQFH (A Quest for heaven series mods)
[/quote]
Here is my Mod List (TTW not shown, but installed and placed in the instructed load order) and I can confirm that they all 'load' and I'm playing TTW with them.
Only thing I have noticed is that the Nevada Skies mod keeps making DC/Wasteland darken during the day and darker at night, which is annoying. Brighter/Darker nights option doesn't work. I don't think it is working at all on the DC side, though I can 'force' weather conditions from the ingame menu to make them work. I keep having to use the ingame menu item to reset weather to normal to correct the reoccuring darkness during the day. But, it works fine on the NV side.
[collapsed title=Mod List]
FalloutNV.esm Active
DeadMoney.esm Active
HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
Advanced Recon Tech.esm Active
CINEMATECH.esm Active
* Requires: New Vegas Script Extender and The Mod Configuration Menu for Version 1.5+
Detect Traps.esm Active
AWorldOfPain(Preview).esm Active
NSkies URWLified.esm Active
* Note: Choose only one of NSkies - Vanilla Edition.esm and NSkies URWLified.esm, not both
Project Nevada - Core.esm Active
Project Nevada - Equipment.esm Active
* Requires: New Vegas Script Extender and Project Nevada - Core.esm
ELECTRO-CITY - CompletedWorkorders.esm Active
ELECTRO-CITY - Highways and Byways.esm Active
oHUD.esm Active
* Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm
New Vegas Redesigned II.esm Active
MikotoBeauty.esm Active
Project Nevada - Rebalance.esp Active
Project Nevada - Cyberware.esp Active
Mission Mojave - Ultimate Edition.esp Active
* Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.esp
* Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm
MMUE-CP-Electrocity.esp Active
* Requires: ELECTRO-CITY - CompletedWorkorders.esm
DarNifiedUINV.esp Active
CASM.esp Active
* Note: Do not use with Auto Incremental Save; has the same purpose.
Centered 3rd Person Camera.esp Active
* Incompatible with: FOOK - New Vegas.esm
LessIntrusiveKillCam.esp Active
The Mod Configuration Menu.esp Active
UWHNV-Addon-DLC.esp Active
* Requires: New Vegas Script Extender, UWHNV-Core.esp, and DeadMoney.esm
UWHNV-Addon-GRA.esp Active
* Requires: New Vegas Script Extender, UWHNV-Core.esp, and GunRunnersArsenal.esm
UWHNV-Addon-FollowerHome.esp Active
* Requires: New Vegas Script Extender, UWHNV-Core.esp
Project Nevada - Dead Money.esp Active
* Requires: DeadMoney.esm and Project Nevada - Core.esm
* Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp
Project Nevada - Honest Hearts.esp Active
* Requires: HonestHearts.esm and Project Nevada - Core.esm
* Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp
Project Nevada - Old World Blues.esp Active
* Requires: OldWorldBlues.esm and Project Nevada - Core.esm
* Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both
Project Nevada - Lonesome Road.esp Active
* Requires: LonesomeRoad.esm and Project Nevada - Core.esm
Project Nevada - Gun Runners' Arsenal.esp Active
* Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm
R.A.C.E. Station.esp Active
Detect Traps - Perk.esp Active
Kobu's Free Wild Wasteland Trait.esp Active
Clanf_NoWeaponsRemove.esp Active
Detect Traps - Traponator 4000.esp Active
Detect Traps - DLC.esp Active
* Incompatible with: Detect Traps - Dead Money.esp
pipboy2500_edisleado.esp Active
Advanced Recon Gear.esp Active
Advanced Recon Tech.esp Active
Advanced Recon Tech - Detect Traps.esp Active
christinecos.esp Active
* Bash Tag suggestion(s): {{BASH: Graphics}}
IDreamOfElectricSheep.esp Active
Advanced Recon Armor.esp Active
Advanced Recon Armor-Stealth With Drawn Weapon.esp Active
Advanced Recon Range Finder.esp Active
Advanced Recon Gear - Project Nevada.esp Active
Kobu's Sortable Crafting Backpack.esp Active
QS_Blackwolf_NV_Backpackmod.esp Active
* Incompatible with: BlackWolf Backpack.esp
NVR- Recommended.esp Active
* Requires: New Vegas Redesigned II.esm
* Incompatible with: NVR- Lore version.esp
New Vegas redesigned- Honest Hearts.esp Active
Voice dissonance fix.esp Active
* Requires: New Vegas Redesigned II.esm
AWOPDeadMoney.esp Active
AWOPLowRobots.esp Active
* Incompatible with: AWOPVeryLowRobots.esp
* Requires: AWorldOfPain(Preview).esm
AWOP-LowNPCSWastelandOnly.esp Active
* Requires: AWorldOfPain(Preview).esm
AWOPLowLootGeneral.esp Active
* Requires: AWorldOfPain(Preview).esm
MMUE-CP-AWOP.esp Active
* Requires: AWorldOfPain(Preview).esm
MMUE-CP-PNCore.esp Active
* Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Project Nevada - Core.esm
MMUE-CP-PNRebalance.esp Active
* Requires: DeadMoney.esm, OldWorldBlues.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp, Mission Mojave - Ultimate Edition.esp
MMUE-CP-PNEquipment.esp Active
* Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Equipment.esp, Mission Mojace - Ultimate Edition.esp
MMUE-CP-PNOWB.esp Active
* Requires: OldWorldBlues.esm, Mission Mojave - Ultimate Edition.esp, Project Nevada - Old World Blues.esp
MMUE-CP-New Vegas Redesigned.esp Active
* Requires: New Vegas Redesigned II.esm, Mission Mojave - Ultimate Edition.esp
Light Step ED-E.esp Active
EVE FNV.esp Active
Project Nevada - EVE.esp Active
* Requires: EVE FNV.esp
Vurt's WFO.esp Active
* Incompatible with: Vurt's Trees & Grass.esp
NSkies URWLifiedOWB.esp Active
* Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
* Requires: NSkies URWLified.esm
NSkies URWLifiedHH.esp Active
* Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
* Requires: NSkies URWLified.esm
NSkies URWLifiedDM.esp Active
* Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
* Requires: NSkies URWLified.esm
DYNAVISION 2 - Dynamic Lens Effect.esp Active
* Incompatible with: DYNAVISION - Dynamic Lens Effect.esp
* Incompatible with: Field Depth.esp
ELECTRO-CITY - Imaginator.esp Active
* Incompatible with: ELECTRO-CITY - Emittance.esp
Directors Chair.esp Active
* Requires: The Mod Configuration Menu, iHUD.esm, CINEMATECH.esm, DYNAVISION 2 - Dynamic Lens Effect.esp, ELECTRO-CITY - Imaginator.esp
FNNsysNV.esp Active
UWHNV-Addon-Time for Bed NV.esp Active
* Requires: New Vegas Script Extender, UWHNV-Core.esp, and FNNsysNV.esp
MikotoBeauty.esp Active
UWHNV-Core.esm Active
Project Nevada - Extra Options.esp Active
HackingInstantRetry.esp Active
IWR_04LR_ULCF.esp Active
IWR_00FNW_ULCF.esp Active
IWR_01DM_ULCF.esp Active
IWR_02HH_ULCF.esp Active
IWR_03OWB_ULCF.esp Active
IWR_MMUE.esp Active
faster ED-E.esp Active
zMergepatch_November_07_2012.esp Active
[/collapsed]