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MOD COMPATIBILITY DISCUSSION

General mod discussion and requests.
cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

Hi. Has anyone tested the

Post by cjb135691 » Wed Nov 14, 2012 5:40 pm





Hi. Has anyone tested the following mods and know if they work with alpha or not?




  • New Vegas Restoration


  • Sierra Madre on the strip.


  • Bond's Hacienda Del Sol.


  • Momod.


  • A world of pain.


  • Ahzteks weapons overhaul.


  • Classic FNV weapons.


  • Weapons mods expanded.


  • Eve.


  • Tac shop For Fallout 3. 


  • 19th 20th century weapons.


  • Apocalyps armory.


  • Mini underground hideout (the one located under the gas station in Springvale)


  • The AQFH (A  Quest for heaven series mods)






 



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

I can only confirm AWOP and

Post by dmcgee627 » Wed Nov 14, 2012 5:41 pm




I can only confirm AWOP and Momod myself. Still testing individual Fallout 3 mods, and a few of the ones you've listed have been removed from the nexus.


Momod monsters will spawn in DC with a merged patch too.





 



cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

I know. I have one of the few

Post by cjb135691 » Wed Nov 14, 2012 5:41 pm

I know. I have one of the few remaining copies of those mods before they were removed. That's why i asked about them. Any chance i might be able to get a little tutorial on how to create a merged patch. i've never gotten them to work.



Krux
Posts: 122
Joined: Mon Nov 12, 2012 6:48 am

i've noticed *almost* any mod

Post by Krux » Wed Nov 14, 2012 5:44 pm





i've noticed *almost* any mod that provides an additional function to the UI does not work.


this shows as either not showing on the UI, ex: most unified hud project compatible mods


or by showing on the UI but not truly functioning to it's purpose, like the needs mod, shows the water, hunger, sleep, but isn't accurate to what is on the pipboy.


readius counts as this, pipboy replacers don't seem to work.


however, changing the appearance of what is already being displayed.. darnified, and the vanilla hud replacers, do function and work appropriately. same goes for loading screen mods and wheel loading mods.


and these are all New Vegas mods, mind you. just to get a feel for what kind of stuff does and doesn't work.






 


Banned 11-12-2012 for Piracy
Reinstated 11-12-2012 upon receiving proof of purchase

WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

The Primary Needs HUD seems

Post by WizardOfAtlantis » Fri Nov 16, 2012 4:16 pm

The Primary Needs HUD seems to be working for me. The values in the hud are the same as those in the Pipboy status page.



ElectricMessiah
Posts: 35
Joined: Sat Nov 10, 2012 10:21 pm

cjb135691 wrote:

Post by ElectricMessiah » Fri Nov 16, 2012 5:30 pm

[quote=cjb135691]






Hi. Has anyone tested the following mods and know if they work with alpha or not?




  • New Vegas Restoration


  • Sierra Madre on the strip.


  • Bond's Hacienda Del Sol.


  • Momod.


  • A world of pain.


  • Ahzteks weapons overhaul.


  • Classic FNV weapons.


  • Weapons mods expanded.


  • Eve.


  • Tac shop For Fallout 3. 


  • 19th 20th century weapons.


  • Apocalyps armory.


  • Mini underground hideout (the one located under the gas station in Springvale)


  • The AQFH (A  Quest for heaven series mods)






[/quote]


 


Here is my Mod List (TTW not shown, but installed and placed in the instructed load order) and I can confirm that they all 'load' and I'm playing TTW with them.


Only thing I have noticed is that the Nevada Skies mod keeps making DC/Wasteland darken during the day and darker at night, which is annoying.  Brighter/Darker nights option doesn't work.  I don't think it is working at all on the DC side, though I can 'force' weather conditions from the ingame menu to make them work.  I keep having to use the ingame menu item to reset weather to normal to correct the reoccuring darkness during the day.  But, it works fine on the NV side.


[collapsed title=Mod List]


FalloutNV.esm Active



DeadMoney.esm Active



HonestHearts.esm Active



OldWorldBlues.esm Active



LonesomeRoad.esm Active



GunRunnersArsenal.esm Active



ClassicPack.esm Active



MercenaryPack.esm Active



TribalPack.esm Active



CaravanPack.esm Active



Advanced Recon Tech.esm Active



CINEMATECH.esm Active

* Requires: New Vegas Script Extender and The Mod Configuration Menu for Version 1.5+



Detect Traps.esm Active



AWorldOfPain(Preview).esm Active



NSkies URWLified.esm Active

* Note: Choose only one of NSkies - Vanilla Edition.esm and NSkies URWLified.esm, not both



Project Nevada - Core.esm Active



Project Nevada - Equipment.esm Active

* Requires: New Vegas Script Extender and Project Nevada - Core.esm



ELECTRO-CITY - CompletedWorkorders.esm Active



ELECTRO-CITY - Highways and Byways.esm Active



oHUD.esm Active

* Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm



New Vegas Redesigned II.esm Active



MikotoBeauty.esm Active



Project Nevada - Rebalance.esp Active



Project Nevada - Cyberware.esp Active



Mission Mojave - Ultimate Edition.esp Active

* Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.esp

* Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm



MMUE-CP-Electrocity.esp Active

* Requires: ELECTRO-CITY - CompletedWorkorders.esm



DarNifiedUINV.esp Active



CASM.esp Active

* Note: Do not use with Auto Incremental Save; has the same purpose.



Centered 3rd Person Camera.esp Active

* Incompatible with: FOOK - New Vegas.esm



LessIntrusiveKillCam.esp Active



The Mod Configuration Menu.esp Active



UWHNV-Addon-DLC.esp Active

* Requires: New Vegas Script Extender, UWHNV-Core.esp, and DeadMoney.esm

UWHNV-Addon-GRA.esp Active

* Requires: New Vegas Script Extender, UWHNV-Core.esp, and GunRunnersArsenal.esm

UWHNV-Addon-FollowerHome.esp Active

* Requires: New Vegas Script Extender, UWHNV-Core.esp



Project Nevada - Dead Money.esp Active

* Requires: DeadMoney.esm and Project Nevada - Core.esm

* Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp



Project Nevada - Honest Hearts.esp Active

* Requires: HonestHearts.esm and Project Nevada - Core.esm

* Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp



Project Nevada - Old World Blues.esp Active

* Requires: OldWorldBlues.esm and Project Nevada - Core.esm

* Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both



Project Nevada - Lonesome Road.esp Active

* Requires: LonesomeRoad.esm and Project Nevada - Core.esm



Project Nevada - Gun Runners' Arsenal.esp Active

* Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm



R.A.C.E. Station.esp Active



Detect Traps - Perk.esp Active



Kobu's Free Wild Wasteland Trait.esp Active



Clanf_NoWeaponsRemove.esp Active



Detect Traps - Traponator 4000.esp Active



Detect Traps - DLC.esp Active

* Incompatible with: Detect Traps - Dead Money.esp



pipboy2500_edisleado.esp Active



Advanced Recon Gear.esp Active



Advanced Recon Tech.esp Active



Advanced Recon Tech - Detect Traps.esp Active



christinecos.esp Active

* Bash Tag suggestion(s): {{BASH: Graphics}}



IDreamOfElectricSheep.esp Active



Advanced Recon Armor.esp Active



Advanced Recon Armor-Stealth With Drawn Weapon.esp Active



Advanced Recon Range Finder.esp Active



Advanced Recon Gear - Project Nevada.esp Active



Kobu's Sortable Crafting Backpack.esp Active



QS_Blackwolf_NV_Backpackmod.esp Active

* Incompatible with: BlackWolf Backpack.esp



NVR- Recommended.esp Active

* Requires: New Vegas Redesigned II.esm

* Incompatible with: NVR- Lore version.esp



New Vegas redesigned- Honest Hearts.esp Active



Voice dissonance fix.esp Active

* Requires: New Vegas Redesigned II.esm



AWOPDeadMoney.esp Active

AWOPLowRobots.esp Active

* Incompatible with: AWOPVeryLowRobots.esp

* Requires: AWorldOfPain(Preview).esm

AWOP-LowNPCSWastelandOnly.esp Active

* Requires: AWorldOfPain(Preview).esm

AWOPLowLootGeneral.esp Active

* Requires: AWorldOfPain(Preview).esm



MMUE-CP-AWOP.esp Active

* Requires: AWorldOfPain(Preview).esm

MMUE-CP-PNCore.esp Active

* Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Project Nevada - Core.esm



MMUE-CP-PNRebalance.esp Active

* Requires: DeadMoney.esm, OldWorldBlues.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp, Mission Mojave - Ultimate Edition.esp



MMUE-CP-PNEquipment.esp Active

* Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Equipment.esp, Mission Mojace - Ultimate Edition.esp



MMUE-CP-PNOWB.esp Active

* Requires: OldWorldBlues.esm, Mission Mojave - Ultimate Edition.esp, Project Nevada - Old World Blues.esp



MMUE-CP-New Vegas Redesigned.esp Active

* Requires: New Vegas Redesigned II.esm, Mission Mojave - Ultimate Edition.esp



Light Step ED-E.esp Active



EVE FNV.esp Active



Project Nevada - EVE.esp Active

* Requires: EVE FNV.esp



Vurt's WFO.esp Active

* Incompatible with: Vurt's Trees & Grass.esp



NSkies URWLifiedOWB.esp Active

* Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}

* Requires: NSkies URWLified.esm



NSkies URWLifiedHH.esp Active

* Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}

* Requires: NSkies URWLified.esm



NSkies URWLifiedDM.esp Active

* Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}

* Requires: NSkies URWLified.esm



DYNAVISION 2 - Dynamic Lens Effect.esp Active

* Incompatible with: DYNAVISION - Dynamic Lens Effect.esp

* Incompatible with: Field Depth.esp



ELECTRO-CITY - Imaginator.esp Active

* Incompatible with: ELECTRO-CITY - Emittance.esp



Directors Chair.esp Active

* Requires: The Mod Configuration Menu, iHUD.esm, CINEMATECH.esm, DYNAVISION 2 - Dynamic Lens Effect.esp, ELECTRO-CITY - Imaginator.esp



FNNsysNV.esp Active



UWHNV-Addon-Time for Bed NV.esp Active

* Requires: New Vegas Script Extender, UWHNV-Core.esp, and FNNsysNV.esp



MikotoBeauty.esp Active



UWHNV-Core.esm Active



Project Nevada - Extra Options.esp Active



HackingInstantRetry.esp Active



IWR_04LR_ULCF.esp Active



IWR_00FNW_ULCF.esp Active



IWR_01DM_ULCF.esp Active



IWR_02HH_ULCF.esp Active



IWR_03OWB_ULCF.esp Active



IWR_MMUE.esp Active



faster ED-E.esp Active



zMergepatch_November_07_2012.esp Active


[/collapsed]

 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Jessi worked right out of the

Post by TJ » Thu Nov 22, 2012 4:37 am

Jessi worked right out of the box for me, just had to change the master and all was fine. She has a bald spot but there's a port on NV Nexus with an updated hair mesh, I suspect that would fix the issue if you get it working.


My project Dash is on Kickstarter!



cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

I tried the Jessi companion

Post by cjb135691 » Thu Nov 22, 2012 4:37 am

I tried the Jessi companion for FO3 using the latest version and it doesn't seem to work. I can't find her in RC market like stated. If anybody has had any luck with this mod, i'd like to know what you did to get it to work. Also, if anybody has tried and gotten the Brisa companion done By Rickerhk to work, please let me know. I will say for anybody that's interested in it that Sesom's See you, time for bed mod New Vegas edition is compatible and works wonderful with both games. The Gypsy clothing mod for Fo3 i know does not work.



Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Has anyone tried any of the

Post by Kainschylde » Sat Nov 24, 2012 2:13 am

Has anyone tried any of the "A Quest For Heaven" plugins with TTW yet?


 


Robo-Porn cameraman

Jester
Posts: 6
Joined: Fri Dec 21, 2012 10:37 am

Not sure if this has been

Post by Jester » Fri Dec 21, 2012 10:47 am

Not sure if this has been answered, didn't see it anywhere but is Custom Race Endings Broken Steel OverRide - CREBSOR v0-1-1 compatible with TTW ?

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