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MOD COMPATIBILITY DISCUSSION

General mod discussion and requests.
rself3
Posts: 7
Joined: Sat Nov 03, 2012 2:56 am

Aha - I've been messing

Post by rself3 » Sat Nov 03, 2012 5:49 am

Aha - I've been messing around with the alpha version. I hate to say it, but none of the FO3 mods I've tried work with it. CUBE, RobCo, Busworld, MHO, nothing. The only esm's supported were the DLC from Bethesda - I'm not sure if anyone else has tried messing with the alpha version like this, but I just wanted to throw it out there since that might become a big issue later on in development if mods are going to have to be majorly overhauled just to be made compatible.


With that said, the alpha version has been as stable as a table thus far and is a big improvement.


EDIT - I figured out how to get the mods working in the alpha version... see this:


http://www.taleoftwowastelands.com/content/universal-fo3-mod-compatibility



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

I know Mission Mojave

Post by ElvenScoundrel » Sat Nov 03, 2012 3:33 pm

I know Mission Mojave Ultimate Edition doesn't work.



Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

I have a long list of mods

Post by Computerrock1 » Sat Nov 03, 2012 5:31 pm

I have a long list of mods that work correctly with TTW: FO3




  • Mini Home w/Katanas (But the models follow you if you activate them :() - http://fallout3.nexusmods.com/mods/6394


  • Enhanced Weather - http://fallout3.nexusmods.com/mods/6170


  • Underground Home - http://fallout3.nexusmods.com/mods/10088


  • Apocalypse Armory - http://fallout3.nexusmods.com/mods/14773


  • Hi Def Pipboy Map - http://fallout3.nexusmods.com/mods/16898


  • 20th Century Weapons - http://www.fileplanet.com/210864/210000/fileinfo/Fallout-3---19th-and-20th-Century-Weapons-Mod-v5


  • F3 Perk Pack - http://fallout3.nexusmods.com/mods/1409


I have a couple that I have but have been unable to try.



bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

Here are a few that have

Post by bigcrazewolf » Fri Nov 09, 2012 3:18 pm

Here are a few that have worked for me so far





Delphi
Posts: 31
Joined: Fri Nov 02, 2012 8:25 am

For the following F:NV mods I

Post by Delphi » Fri Nov 09, 2012 8:35 pm

For the following F:NV mods I can confirm that they are working without any noticeable problems:




  • MTUI - http://newvegas.nexusmods.com/mods/34902


  • Tougher Barter Hardcore - http://newvegas.nexusmods.com/mods/37174


  • Magic Fingers Perk - http://newvegas.nexusmods.com/mods/37321


  • AG Weapon Reload Speed Mod - http://newvegas.nexusmods.com/mods/36941


  • No NPC Compass Ticks - http://newvegas.nexusmods.com/mods/38777


  • No Combat Music - http://newvegas.nexusmods.com/mods/39924


  • No Message hints - http://newvegas.nexusmods.com/mods/41731


  • Barter Repair - http://newvegas.nexusmods.com/mods/42254


  • More realistic Aiming - http://newvegas.nexusmods.com/mods/40652


  • Manual Reload - http://newvegas.nexusmods.com/mods/37090


  • FPS Weapon Wheel - http://newvegas.nexusmods.com/mods/39997


  • Selective Fire - http://newvegas.nexusmods.com/mods/40188


  • Increased Weapon Jamming - http://newvegas.nexusmods.com/mods/45003


  • Tuckered Out - http://newvegas.nexusmods.com/mods/45478


  • Immersive VATS Combat Targeting - http://newvegas.nexusmods.com/mods/45611


  • The Weapon Mod Menu - http://newvegas.nexusmods.com/mods/44515


  • The Mod Configuration Menu - http://newvegas.nexusmods.com/mods/42507


  • Vertical Recoilmod - http://newvegas.nexusmods.com/mods/46433


  • No Crosshair when weapon drawn - http://newvegas.nexusmods.com/mods/47765


  • Unified Hud Project - http://newvegas.nexusmods.com/mods/38961


 


 



poopoopapa
Posts: 17
Joined: Fri Nov 02, 2012 10:17 am

This a copy of my load order

Post by poopoopapa » Fri Nov 09, 2012 11:09 pm

This a copy of my load order with fallout3 mods highlighted.



[collapsed title=Mod List]

FalloutNV.esm

Fallout3.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

Project Nevada - Rebalance.esp

StreetLights.esm

CFWNV.esm

EVE.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Beauty.esm

Mart's Mutant Mod.esm

Primary Needs HUD.esm

Project Nevada - Cyberware.esp

CASM.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

EVE.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

GameSettings.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

EVE Operation Anchorage.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

GalaxyNewsRadio100[M].esp

The Mantis Imperative - Mantis.esp

The Mantis Imperative - Jello.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - Master Menu Module.esp

CFW-PN-DLC.esp

CFW-PN.esp

CFW-DLC.esp

PLweightadjust.esp

PLFewerItems.esp

WMX-EVE-TTW.esp

BookPerks.esp

Bashed Patch, 0.esp

Total active plugins: 66

Total plugins: 66

[/collapsed]



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

I've been trying to get some

Post by WizardOfAtlantis » Mon Nov 12, 2012 6:17 pm

I've been trying to get some Weather Mods working in the Capitol Wasteland since I can't stand The Green. Here's what's happened so far:


FNV Project Reality Mkl : http://newvegas.nexusmods.com/mods/42180


...worked right out of the box to get non-green and more realistic weather in the CW, for me at least.


Both Fellout for NV, Nevada Skies and The Mergers:Fellout for FO3 didn't work in the CW. I got the Mergers Fellout to "work" by changing its master to FalloutNV.esm in Wrye, but it displayed the Blackout-at-Noon bug from back in the day. Nevada Skies shows black-at-noon, too.


On that note, too, The Imaginator and Dynavision both work in the CW, to complete that visual package (although The Imaginator doesn't play as well with Project Reality).



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Has anyone gotten The

Post by dmcgee627 » Wed Nov 14, 2012 4:59 pm

Has anyone gotten The Librarian Orions Gate to work?


Changing the master to NV causes it to crash on teleport to japan. Leaving the master as FO3 causes it to hang on the title screen. And using both as masters causes it to ctd on title screen. Not sure what else to try.



cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

These are some mods both FO3

Post by cjb135691 » Wed Nov 14, 2012 5:31 pm

These are some mods both FO3 and FNV i'm currently using that do seem to work.


[collapsed title=Mod List]


FalloutNV.esm

Fallout3.esm

DeadMoney.esm

HonestHearts.esm

MoMod.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

PipboyRemover.esm

FNNsys.esm

Hairday.esm

TaleOfTwoWastelands.esm

WC4campsites.esp

Hunters Ridge V4.esp

Farpost Hollow_v1.esp

The Dockside Inn and Resort.esp

TTW_TQLSkip.esp

dD - Enhanced Blood Main NV.esp

dD-Smaller Spatters Realistic.esp

dD-Smaller Wounds.esp

dD-No Screen Blood.esp

DynamiCamera.esp

The Mod Configuration Menu.esp

DMS - Dynamic Modification System.esp

The Weapon Mod Menu.esp

Gantz stuff.esp

LFox Invisible Armored Vests.esp

mz safeSwimming.esp

VaultSuitBetterRearsForFemales.esp

LFox Sneaky Casino Patron.esp

NRN.esp

ProjectRealityMkIv5HDR.esp

MoMod-MCMMenu.esp

MoMod-NightSpawn.esp

MoMod-Terminators.esp

MoMod-Aliens.esp

Slam M16 Pack.esp

The5 Visors Mod F3.esp

USPc.esp

USP 10mm Replace.esp

autoshotgun.esp



Total active plugins: 52

Total plugins: 75


[/collapsed]



Krux
Posts: 122
Joined: Mon Nov 12, 2012 6:48 am

hey, i got project reality

Post by Krux » Wed Nov 14, 2012 5:31 pm




hey, i got project reality recently too because Blackout ENB has a version for that instead of nevada skies, for me it doesn't work tho.


have you tried Blackout ENB? idk if it's me or not





 


Banned 11-12-2012 for Piracy
Reinstated 11-12-2012 upon receiving proof of purchase

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